createVehicleCrew: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (added Vehicle_Assignment category)
No edit summary
Line 52: Line 52:
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on August 20, 2014 - 14:01 (UTC)</dd>
<dt class="note">[[User:SilentSpike|SilentSpike]]</dt>
<dd class="note">
As of ARMA 3 v1.26 the command will work on non-empty vehicles. If any of the crew defined in config are missing they will be added.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 16:01, 20 August 2014

Hover & click on the images for description

Description

Description:
Creates crew to given empty vehicle. Crew members are default crew defined in config. Crew side will also correspond to vehicle's faction.
Groups:
Uncategorised

Syntax

Syntax:
createVehicleCrew vehicle
Parameters:
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
// Spawn a flying UAV with crew. myUAV = [getPos player, 0, "B_UAV_02_F", west] call BIS_fnc_spawnVehicle; createVehicleCrew (myUAV select 0);
Example 2:
_veh = createVehicle ["O_MRAP_02_hmg_F", position player, [], 0, "NONE"]; createVehicleCrew _veh; { diag_log [_x, faction _x, side _x, side group _x]; } forEach crew _veh; [O Alpha 1-1:1,"OPF_F",EAST,EAST] [O Alpha 1-1:2,"OPF_F",EAST,EAST]

Additional Information

See also:
moveInDrivermoveInGunnermoveInCommandermoveInTurretmoveInCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on August 20, 2014 - 14:01 (UTC)
SilentSpike
As of ARMA 3 v1.26 the command will work on non-empty vehicles. If any of the crew defined in config are missing they will be added.