createVehicleLocal: Difference between revisions

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[[Category:Scripting Commands|CREATEVEHICLELOCAL]]
{{Command|Comments=
[[Category:Scripting Commands OFP Elite |CREATEVEHICLELOCAL]]
____________________________________________________________________________________________
[[Category:Scripting Commands ArmA|CREATEVEHICLELOCAL]]


| arma |Game name=


<h2 style="color:#000066">'''''type'' createVehicleLocal ''pos'''''</h2>
|1.00|Game version=
|eff= local |Multiplayer Effects=
____________________________________________________________________________________________


| Creates an object of the given type. Created object is not transferred through network in MP games. [[netId]] of such vehicle in multiplayer will be "0:0". To disable local vehicle creation, use [[CfgDisabledCommands]] to blacklist this command. Alternatively, you can use [[createSimpleObject]] with local option enabled where applicable.|DESCRIPTION=
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'''Operand types:'''
| type '''createVehicleLocal''' position |SYNTAX=


'''type:''' [[String]]
|p1= type: [[String]] |PARAMETER1=


'''pos:''' [[Array]]
|p2= position: [[Position]] |PARAMETER2=


'''Type of returned value:'''
| [[Object]] |RETURNVALUE=
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|x1= <code>_lightsource = "#lightpoint" [[createVehicleLocal]] _pos;</code> |EXAMPLE1=
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[[Object]]
| [[createVehicle]], [[createMine]], [[deleteVehicle]], [[createUnit]]|SEEALSO=


'''Compatibility:'''
}}


Version 2.56 required.
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on 07:18, 5 June 2008 (CEST)</dd>
<dt class="note">[[User:Kronzky|Kronzky]]</dt><dd class="note">
If the object that is created is of the type ammo, then it will created on '''all''' clients (''tested only on VBS2'').  


'''Description:'''
<dd class="notedate">Posted on 18:04, 5 September 2013 (CEST)</dd>
<dt class="note">[[User:DamonDaemon|DamonDaemon]]</dt><dd class="note">
Indeed the type of Ammo is transfered to '''ALL''' clients, but apparently also the muzzle effects (firing sound, light, etc.); this includes muzzles from Horns (Truck or Car Horn, Bicycle bells, etc.) as well as any other weapon. Tested on Arma 1 - Arma 2 OA (latest patch).
<!-- Note Section END -->
</dl>


Creates an empty vehicle of the given '''type'''.
<h3 style="display:none">Bottom Section</h3>


'''Pos''' is in format [[Position]].
[[Category:Scripting Commands|CREATEVEHICLELOCAL]]
 
[[Category:Scripting Commands OFP Elite |CREATEVEHICLELOCAL]]
See [[CfgVehicles]] for possible type values.
[[Category:Scripting Commands ArmA|CREATEVEHICLELOCAL]]
 
[[Category:Command_Group:_Object_Manipulation|CREATEVEHICLELOCAL]]
Vehicle is not transferred through network in MP games.
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
'''Example:'''


_tank = "M1Abrams" '''createVehicleLocal''' [[getMarkerPos]] "tankFactory"
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on November 2, 2018 - 12:16 (UTC)</dd>
<dt class="note">[[User:demellion|demellion]]</dt>
<dd class="note">
'''WARNING:''' Do not instigate [[createVehicle]] or [[createVehicleLocal]] within a server function executed with [[Functions_Library_(Arma_3)#Pre_and_Post_Init|preInit]] flag.<br> This will cause ''"You cannot play/edit this mission"'' for a vehicles compiled from a [[Arma_3_Startup_Parameters|-mod]] and make server skip/loop that mission init.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 01:00, 10 January 2020

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Creates an object of the given type. Created object is not transferred through network in MP games. netId of such vehicle in multiplayer will be "0:0". To disable local vehicle creation, use CfgDisabledCommands to blacklist this command. Alternatively, you can use createSimpleObject with local option enabled where applicable.
Groups:
Uncategorised

Syntax

Syntax:
type createVehicleLocal position
Parameters:
type: String
position: Position
Return Value:
Object

Examples

Example 1:
_lightsource = "#lightpoint" createVehicleLocal _pos;

Additional Information

See also:
createVehiclecreateMinedeleteVehiclecreateUnit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 07:18, 5 June 2008 (CEST)
Kronzky
If the object that is created is of the type ammo, then it will created on all clients (tested only on VBS2).
Posted on 18:04, 5 September 2013 (CEST)
DamonDaemon
Indeed the type of Ammo is transfered to ALL clients, but apparently also the muzzle effects (firing sound, light, etc.); this includes muzzles from Horns (Truck or Car Horn, Bicycle bells, etc.) as well as any other weapon. Tested on Arma 1 - Arma 2 OA (latest patch).

Bottom Section

Posted on November 2, 2018 - 12:16 (UTC)
demellion
WARNING: Do not instigate createVehicle or createVehicleLocal within a server function executed with preInit flag.
This will cause "You cannot play/edit this mission" for a vehicles compiled from a -mod and make server skip/loop that mission init.