createVehicleLocal: Difference between revisions

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{{Command|= Comments
{{Command|Comments=
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| arma |= Game name
| arma |Game name=


|1.00|= Game version
|1.00|Game version=
|eff= local |= Effects in MP
|eff= local |Multiplayer Effects=
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| Creates an object of the given type. Created object is not transferred through network in MP games. [[netId]] of such vehicle in multiplayer will be "0:0". To disable local vehicle creation, use [[CfgDisabledCommands]] to blacklist this command
| Creates an object of the given type. Created object is not transferred through network in MP games. [[netId]] of such vehicle in multiplayer will be "0:0". To disable local vehicle creation, use [[CfgDisabledCommands]] to blacklist this command. Alternatively, you can use [[createSimpleObject]] with local option enabled where applicable.|DESCRIPTION=
{{Feature arma3|This command is disabled by default in multiplayer. It can be enabled with [https://community.bistudio.com/wiki/Description.ext#unsafeCVL unsafeCVL] {{GVI|arma3|1.95}}}}|DESCRIPTION=
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| [[createVehicle]], [[deleteVehicle]], [[createUnit]]|SEEALSO=
| [[createVehicle]], [[createMine]], [[deleteVehicle]], [[createUnit]]|SEEALSO=


}}
}}
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[[Category:Scripting Commands ArmA|CREATEVEHICLELOCAL]]
[[Category:Scripting Commands ArmA|CREATEVEHICLELOCAL]]
[[Category:Command_Group:_Object_Manipulation|CREATEVEHICLELOCAL]]
[[Category:Command_Group:_Object_Manipulation|CREATEVEHICLELOCAL]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 01:00, 10 January 2020

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Creates an object of the given type. Created object is not transferred through network in MP games. netId of such vehicle in multiplayer will be "0:0". To disable local vehicle creation, use CfgDisabledCommands to blacklist this command. Alternatively, you can use createSimpleObject with local option enabled where applicable.
Groups:
Uncategorised

Syntax

Syntax:
type createVehicleLocal position
Parameters:
type: String
position: Position
Return Value:
Object

Examples

Example 1:
_lightsource = "#lightpoint" createVehicleLocal _pos;

Additional Information

See also:
createVehiclecreateMinedeleteVehiclecreateUnit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 07:18, 5 June 2008 (CEST)
Kronzky
If the object that is created is of the type ammo, then it will created on all clients (tested only on VBS2).
Posted on 18:04, 5 September 2013 (CEST)
DamonDaemon
Indeed the type of Ammo is transfered to ALL clients, but apparently also the muzzle effects (firing sound, light, etc.); this includes muzzles from Horns (Truck or Car Horn, Bicycle bells, etc.) as well as any other weapon. Tested on Arma 1 - Arma 2 OA (latest patch).

Bottom Section

Posted on November 2, 2018 - 12:16 (UTC)
demellion
WARNING: Do not instigate createVehicle or createVehicleLocal within a server function executed with preInit flag.
This will cause "You cannot play/edit this mission" for a vehicles compiled from a -mod and make server skip/loop that mission init.