Difference between revisions of "ctrlMapCursor"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|gr1= GUI Control |GROUP1= |gr1= GUI Control |GROUP1=" to "|gr1= GUI Control |GROUP1=")
m (Text replacement - "\[\[Category\: ?Command[ _]Group\:.*\|\{\{uc\:\{\{PAGENAME\}\}\}\}\]\] " to "")
Line 83: Line 83:
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]]
 
 
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
  

Revision as of 11:33, 25 September 2020

Template:Command

Notes

Bottom Section

Posted on February 8, 2016 - 22:43 (UTC)
Bull A
When using this command, the cursor will change for the whole display, resulting in visual glitches. Adding the onMouseMoving event handler can help solve this problem: _control ctrlAddEventHandler ["MouseMoving",{ _this params [ ["_mapCtrl",controlNull,[[[controlNull]]]], ["_xPos",-1,[0]], ["_yPos",-1,[0]], ["_mouseIn",false,[[[true]]]] ]; if (_mouseIn) then { // Mouse is in control area _mapCtrl ctrlMapCursor ["","Track"]; } else { // Mouse is out of control area, goes back to arrow _mapCtrl ctrlMapCursor ["","Arrow"]; }; }];