ctrlMapCursor: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| Changes the default cursor that appears when interacting with a map control to a custom one. Use an empty string to restore the default cursor. If the specified cursor does not exist, the default is used and no error is produced. The cursor is the name of a config entry from ''CfgWrapperUI / Cursors''. This command has the following specifics:
|game3= tkoh
|version3= 1.00
 
|game4= arma3
|version4= 0.50
 
|gr1= GUI Control - Map
 
|descr= Changes the default cursor that appears when interacting with a map control to a custom one. Use an empty string to restore the default cursor. If the specified cursor does not exist, the default is used and no error is produced. ( NOT in case of Arma 3. Using an empty string will result in an error: "No entry 'bin\config.bin/CfgWrapperUI/Cursors.' ). The cursor is the name of a config entry from ''CfgWrapperUI / Cursors''. This command has the following specifics:
* When used on Main Map ([[findDisplay]] 12 [[displayCtrl]] 51) it is possible to override multiple default cursors. For example, while leaving default "Arrow" intact, it is possible to just override "Scroll" with lets say "Wait" (Example 3)
* When used on Main Map ([[findDisplay]] 12 [[displayCtrl]] 51) it is possible to override multiple default cursors. For example, while leaving default "Arrow" intact, it is possible to just override "Scroll" with lets say "Wait" (Example 3)
* When used on a custom map, for example user made Mini Map, there is only one single cursor "" for everything (see Example 4 on how to override it)
* When used on a custom map, for example user made Mini Map, there is only one single cursor "" for everything, therefore only this cursor can be overridden (see Example 4 on how to override it)
Some possible class names:
Some possible class names (for the whole list see [[ctrlMapCursor/cursors]]):
* Arrow
* Arrow
* Track
* Track
Line 26: Line 34:
* HC_overMission
* HC_overMission
* HC_unsel
* HC_unsel
'''NOTE1''': Cursor names are '''case sensitive'''.|= Description
'''NOTE1''': Cursor names are '''case sensitive'''.
____________________________________________________________________________________________
 
| control '''ctrlMapCursor''' [defaultCursor, newCursor] |= Syntax


|p1= control: [[Control]] - Map control |= PARAMETER1
|s1= control [[ctrlMapCursor]] [defaultCursor, newCursor]


|p2= defaultCursor: [[String]] - Cursor class name |= PARAMETER2
|p1= control: [[Control]] - Map control


|p3= newCursor: [[String]] - Cursor class name |= PARAMETER3
|p2= defaultCursor: [[String]] - Cursor class name


| [[Nothing]] |= RETURNVALUE
|p3= newCursor: [[String]] - Cursor class name


|r1= [[Nothing]]


|x1= <code>_map [[ctrlMapCursor]] ["Track", "Arrow"];</code>|= EXAMPLE1
|x1= <code>_map [[ctrlMapCursor]] ["Track", "Arrow"];</code>


|x2= <code>[[uiNamespace]] [[setVariable]] ["_map",[[findDisplay]] 12 [[displayCtrl]] 51];
|x2= <code>[[uiNamespace]] [[setVariable]] ["_map",[[findDisplay]] 12 [[displayCtrl]] 51];
([[uiNamespace]] [[getVariable]] "_map") [[ctrlMapCursor]] ["Track","HC_overFriendly"];</code>|= EXAMPLE2
([[uiNamespace]] [[getVariable]] "_map") [[ctrlMapCursor]] ["Track","HC_overFriendly"];</code>


|x3= <code>[[findDisplay]] 12 [[displayCtrl]] 51 [[ctrlMapCursor]] ["Scroll", "Wait"];</code>|= EXAMPLE3
|x3= <code>[[findDisplay]] 12 [[displayCtrl]] 51 [[ctrlMapCursor]] ["Scroll", "Wait"];</code>


|x4= Cycle through all available cursors over custom map:<code>0 = [] [[spawn]]  
|x4= Cycle through all available cursors over custom map:<code>[] [[spawn]]  
{
{
[[disableSerialization]];
[[disableSerialization]];
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_map [[ctrlMapCursor]] ["", [[configName]] _x]; //<-- the actual usage
_map [[ctrlMapCursor]] ["", [[configName]] _x]; //<-- the actual usage
[[hint]] [[format]] ["Current cursor: %1", [[configName]] _x];
[[hint]] [[format]] ["Current cursor: %1", [[configName]] _x];
sleep 1;
[[sleep]] 1;
}  
}  
[[forEach]] ("true" [[configClasses]] ([[configFile]] >> "CfgWrapperUI" >> "Cursors"));
[[forEach]] ("true" [[configClasses]] ([[configFile]] >> "CfgWrapperUI" >> "Cursors"));
};</code>|= EXAMPLE4
};</code>
 
|seealso= [[setMousePosition]], [[getMousePosition]]
}}


____________________________________________________________________________________________


| [[setMousePosition]], [[getMousePosition]] |= SEEALSO
<dl class="command_description">


| |= MPBEHAVIOUR
<dt></dt>
____________________________________________________________________________________________
<dd class="notedate">Posted on February 8, 2016 - 22:43 (UTC)</dd>
}}
<dt class="note">[[User:Bull A|Bull A]]</dt>
<dd class="note">
When using this command, the cursor will change for the whole display, resulting in visual glitches. Adding the onMouseMoving event handler can help solve this problem:
<code>_control [[ctrlAddEventHandler]] ["MouseMoving",{
  _this [[params]] [
      ["_mapCtrl",[[controlNull]],[[[controlNull]]]],
      ["_xPos",-1,[0]],
      ["_yPos",-1,[0]],
      ["_mouseIn",[[false]],[[[true]]]]
  ];


<h3 style='display:none'>Notes</h3>
  if (_mouseIn) then {
<dl class='command_description'>
      // Mouse is in control area
<!-- Note Section BEGIN -->
      _mapCtrl [[ctrlMapCursor]] ["","Track"];
  } else {
      // Mouse is out of control area, goes back to arrow
      _mapCtrl [[ctrlMapCursor]] ["","Arrow"];
  };
}];
</code>
</dd>


<!-- Note Section END -->
</dl>
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 18:58, 20 June 2021

Hover & click on the images for description

Description

Description:
Changes the default cursor that appears when interacting with a map control to a custom one. Use an empty string to restore the default cursor. If the specified cursor does not exist, the default is used and no error is produced. ( NOT in case of Arma 3. Using an empty string will result in an error: "No entry 'bin\config.bin/CfgWrapperUI/Cursors.' ). The cursor is the name of a config entry from CfgWrapperUI / Cursors. This command has the following specifics:
  • When used on Main Map (findDisplay 12 displayCtrl 51) it is possible to override multiple default cursors. For example, while leaving default "Arrow" intact, it is possible to just override "Scroll" with lets say "Wait" (Example 3)
  • When used on a custom map, for example user made Mini Map, there is only one single cursor "" for everything, therefore only this cursor can be overridden (see Example 4 on how to override it)
Some possible class names (for the whole list see ctrlMapCursor/cursors):
  • Arrow
  • Track
  • Move
  • Scroll
  • Rotate
  • Track3D
  • Move3D
  • Rotate3D
  • Raise3D
  • Wait
  • HC_move
  • HC_overFriendly
  • HC_overEnemy
  • HC_overMission
  • HC_unsel
NOTE1: Cursor names are case sensitive.
Groups:
GUI Control - Map

Syntax

Syntax:
control ctrlMapCursor [defaultCursor, newCursor]
Parameters:
control: Control - Map control
defaultCursor: String - Cursor class name
newCursor: String - Cursor class name
Return Value:
Nothing

Examples

Example 1:
_map ctrlMapCursor ["Track", "Arrow"];
Example 2:
uiNamespace setVariable ["_map",findDisplay 12 displayCtrl 51]; (uiNamespace getVariable "_map") ctrlMapCursor ["Track","HC_overFriendly"];
Example 3:
findDisplay 12 displayCtrl 51 ctrlMapCursor ["Scroll", "Wait"];
Example 4:
Cycle through all available cursors over custom map:[] spawn { disableSerialization; _map = findDisplay 46 createDisplay "RscCredits" ctrlCreate ["RscMapControl", -1]; _map ctrlSetPosition [0,0,1,1]; _map ctrlCommit 0; { _map ctrlMapCursor ["", configName _x]; //<-- the actual usage hint format ["Current cursor: %1", configName _x]; sleep 1; } forEach ("true" configClasses (configFile >> "CfgWrapperUI" >> "Cursors")); };

Additional Information

See also:
setMousePositiongetMousePosition

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on February 8, 2016 - 22:43 (UTC)
Bull A
When using this command, the cursor will change for the whole display, resulting in visual glitches. Adding the onMouseMoving event handler can help solve this problem: _control ctrlAddEventHandler ["MouseMoving",{ _this params [ ["_mapCtrl",controlNull,[[[controlNull]]]], ["_xPos",-1,[0]], ["_yPos",-1,[0]], ["_mouseIn",false,[[[true]]]] ]; if (_mouseIn) then { // Mouse is in control area _mapCtrl ctrlMapCursor ["","Track"]; } else { // Mouse is out of control area, goes back to arrow _mapCtrl ctrlMapCursor ["","Arrow"]; }; }];