ctrlMapCursor: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma2 |Game name=
|game1= arma2
|version1= 1.00


|1.00|Game version=
|game2= arma2oa
|version2= 1.50


|gr1= GUI Control |GROUP1=
|game3= tkoh
|version3= 1.00


|game4= arma3
|version4= 0.50


|gr1= GUI Control - Map


|gr1= GUI Control |GROUP1=
|descr= Changes the default cursor that appears when interacting with a map control to a custom one. Use an empty string to restore the default cursor.
____________________________________________________________________________________________
{{Feature|important|Before {{arma3}}, if the specified cursor does not exist the default is used and no error is produced.<br>
 
In {{arma3}}, this would result in the following error: {{hl|"No entry 'bin\config.bin/CfgWrapperUI/Cursors'"}}.
| Changes the default cursor that appears when interacting with a map control to a custom one. Use an empty string to restore the default cursor. If the specified cursor does not exist, the default is used and no error is produced. ( NOT in case of Arma 3. Using an empty string will result in an error: "No entry 'bin\config.bin/CfgWrapperUI/Cursors.' ). The cursor is the name of a config entry from ''CfgWrapperUI / Cursors''. This command has the following specifics:
}}
* When used on Main Map ([[findDisplay]] 12 [[displayCtrl]] 51) it is possible to override multiple default cursors. For example, while leaving default "Arrow" intact, it is possible to just override "Scroll" with lets say "Wait" (Example 3)
The cursor is the name of a config entry from ''CfgWrapperUI / Cursors''. This command has the following specifics:
* When used on a custom map, for example user made Mini Map, there is only one single cursor "" for everything, therefore only this cursor can be overridden (see Example 4 on how to override it)
* When used on the Main Map ({{ic|[[findDisplay]] 12 [[displayCtrl]] 51}}), it is possible to override multiple default cursors. For example, while leaving default "Arrow" intact, it is possible to just override "Scroll" with e.g "Wait" (See {{HashLink|#Example 3}})
Some possible class names (for the whole list see [[ctrlMapCursor/cursors]]):
* When used on a custom map, for example user made Mini Map, there is only one single cursor "" for everything, therefore only this cursor can be overridden (see {{HashLink|#Example 4}} on how to override it)
Some possible class names (See [[ctrlMapCursor/cursors]] for the whole list):
{{Columns|4|
* Arrow
* Arrow
* Track
* Track
Line 32: Line 39:
* HC_overMission
* HC_overMission
* HC_unsel
* HC_unsel
'''NOTE1''': Cursor names are '''case sensitive'''.|DESCRIPTION=
}}
____________________________________________________________________________________________
 
| control '''ctrlMapCursor''' [defaultCursor, newCursor] |SYNTAX=


|p1= control: [[Control]] - Map control |PARAMETER1=
|s1= control [[ctrlMapCursor]] [defaultCursor, newCursor]


|p2= defaultCursor: [[String]] - Cursor class name |PARAMETER2=
|p1= control: [[Control]] - Map control


|p3= newCursor: [[String]] - Cursor class name |PARAMETER3=
|p2= defaultCursor: [[String]] - cursor class name, '''case-sensitive'''


| [[Nothing]] |RETURNVALUE=
|p3= newCursor: [[String]] - cursor class name, '''case-sensitive'''


|r1= [[Nothing]]


|x1= <code>_map [[ctrlMapCursor]] ["Track", "Arrow"];</code>|EXAMPLE1=
|x1= <code>_map [[ctrlMapCursor]] ["Track", "Arrow"];</code>


|x2= <code>[[uiNamespace]] [[setVariable]] ["_map",[[findDisplay]] 12 [[displayCtrl]] 51];
|x2= <code>[[uiNamespace]] [[setVariable]] ["_map", [[findDisplay]] 12 [[displayCtrl]] 51];
([[uiNamespace]] [[getVariable]] "_map") [[ctrlMapCursor]] ["Track","HC_overFriendly"];</code>|EXAMPLE2=
([[uiNamespace]] [[getVariable]] "_map") [[ctrlMapCursor]] ["Track", "HC_overFriendly"];</code>


|x3= <code>[[findDisplay]] 12 [[displayCtrl]] 51 [[ctrlMapCursor]] ["Scroll", "Wait"];</code>|EXAMPLE3=
|x3= <code>[[findDisplay]] 12 [[displayCtrl]] 51 [[ctrlMapCursor]] ["Scroll", "Wait"];</code>


|x4= Cycle through all available cursors over custom map:<code>0 = [] [[spawn]]  
|x4= Cycle through all available cursors over custom map:
<code>[] [[spawn]]  
{
{
[[disableSerialization]];
[[disableSerialization]];
Line 65: Line 71:
}  
}  
[[forEach]] ("true" [[configClasses]] ([[configFile]] >> "CfgWrapperUI" >> "Cursors"));
[[forEach]] ("true" [[configClasses]] ([[configFile]] >> "CfgWrapperUI" >> "Cursors"));
};</code>|EXAMPLE4=
};</code>


____________________________________________________________________________________________
|seealso= [[setMousePosition]] [[getMousePosition]]
 
| [[setMousePosition]], [[getMousePosition]] |SEEALSO=
 
|  |MPBEHAVIOUR=
____________________________________________________________________________________________
}}
}}


<h3 style='display:none'>Notes</h3>
{{Note
<dl class='command_description'>
|user= Bull A
<!-- Note Section BEGIN -->
|timestamp= 20160208224300
|text= When using this command, the cursor will change for the whole display, resulting in visual glitches. Adding the onMouseMoving event handler can help solve this problem:
<code>_control [[ctrlAddEventHandler]] ["MouseMoving", {
[[params]] [
["_mapCtrl",[[controlNull]], [<nowiki/>[[controlNull]]]],
["_xPos",-1,[0]],
["_yPos",-1,[0]],
["_mouseIn", [[false]], [<nowiki/>[[true]]]]
];


<!-- Note Section END -->
[[if]] (_mouseIn) [[then]] {
</dl>
{{cc|Mouse is in control area}}
 
_mapCtrl [[ctrlMapCursor]] ["", "Track"];
<h3 style='display:none'>Bottom Section</h3>
} [[else]] {
 
{{cc|Mouse is out of control area, goes back to arrow}}
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
_mapCtrl [[ctrlMapCursor]] ["", "Arrow"];
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
};
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
 
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on February 8, 2016 - 22:43 (UTC)</dd>
<dt class="note">[[User:Bull A|Bull A]]</dt>
<dd class="note">
When using this command, the cursor will change for the whole display, resulting in visual glitches. Adding the onMouseMoving event handler can help solve this problem:
<code>
_control [[ctrlAddEventHandler]] ["MouseMoving",{
  _this [[params]] [
      ["_mapCtrl",[[controlNull]],[[[controlNull]]]],
      ["_xPos",-1,[0]],
      ["_yPos",-1,[0]],
      ["_mouseIn",[[false]],[[[true]]]]
  ];
 
  if (_mouseIn) then {
      // Mouse is in control area
      _mapCtrl [[ctrlMapCursor]] ["","Track"];
  } else {
      // Mouse is out of control area, goes back to arrow
      _mapCtrl [[ctrlMapCursor]] ["","Arrow"];
  };
}];
}];
</code>
</code>
</dd>
}}
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 14:23, 20 January 2022

Hover & click on the images for description

Description

Description:
Changes the default cursor that appears when interacting with a map control to a custom one. Use an empty string to restore the default cursor.
Before Arma 3, if the specified cursor does not exist the default is used and no error is produced.
In Arma 3, this would result in the following error: "No entry 'bin\config.bin/CfgWrapperUI/Cursors'".

The cursor is the name of a config entry from CfgWrapperUI / Cursors. This command has the following specifics:

  • When used on the Main Map (findDisplay 12 displayCtrl 51), it is possible to override multiple default cursors. For example, while leaving default "Arrow" intact, it is possible to just override "Scroll" with e.g "Wait" (See Example 3)
  • When used on a custom map, for example user made Mini Map, there is only one single cursor "" for everything, therefore only this cursor can be overridden (see Example 4 on how to override it)

Some possible class names (See ctrlMapCursor/cursors for the whole list):

  • Arrow
  • Track
  • Move
  • Scroll
  • Rotate
  • Track3D
  • Move3D
  • Rotate3D
  • Raise3D
  • Wait
  • HC_move
  • HC_overFriendly
  • HC_overEnemy
  • HC_overMission
  • HC_unsel
Groups:
GUI Control - Map

Syntax

Syntax:
control ctrlMapCursor [defaultCursor, newCursor]
Parameters:
control: Control - Map control
defaultCursor: String - cursor class name, case-sensitive
newCursor: String - cursor class name, case-sensitive
Return Value:
Nothing

Examples

Example 1:
_map ctrlMapCursor ["Track", "Arrow"];
Example 2:
uiNamespace setVariable ["_map", findDisplay 12 displayCtrl 51]; (uiNamespace getVariable "_map") ctrlMapCursor ["Track", "HC_overFriendly"];
Example 3:
findDisplay 12 displayCtrl 51 ctrlMapCursor ["Scroll", "Wait"];
Example 4:
Cycle through all available cursors over custom map: [] spawn { disableSerialization; _map = findDisplay 46 createDisplay "RscCredits" ctrlCreate ["RscMapControl", -1]; _map ctrlSetPosition [0,0,1,1]; _map ctrlCommit 0; { _map ctrlMapCursor ["", configName _x]; //<-- the actual usage hint format ["Current cursor: %1", configName _x]; sleep 1; } forEach ("true" configClasses (configFile >> "CfgWrapperUI" >> "Cursors")); };

Additional Information

See also:
setMousePosition getMousePosition

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bull A - c
Posted on Feb 08, 2016 - 22:43 (UTC)
When using this command, the cursor will change for the whole display, resulting in visual glitches. Adding the onMouseMoving event handler can help solve this problem: _control ctrlAddEventHandler ["MouseMoving", { params [ ["_mapCtrl",controlNull, [controlNull]], ["_xPos",-1,[0]], ["_yPos",-1,[0]], ["_mouseIn", false, [true]] ]; if (_mouseIn) then { // Mouse is in control area _mapCtrl ctrlMapCursor ["", "Track"]; } else { // Mouse is out of control area, goes back to arrow _mapCtrl ctrlMapCursor ["", "Arrow"]; }; }];