Difference between revisions of "ctrlMapSetPosition"
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{{RV|type=command | {{RV|type=command | ||
− | |game1= | + | |game1= arma3 |
− | |||
|version1= 2.06 | |version1= 2.06 | ||
|gr1= GUI Control - Map | |gr1= GUI Control - Map | ||
− | |||
− | |||
|descr= Sets position and size of the given map control and recalculates control center. The effect is immediate and no [[ctrlCommit]] is necessary, unlike with [[ctrlSetPosition]] command. | |descr= Sets position and size of the given map control and recalculates control center. The effect is immediate and no [[ctrlCommit]] is necessary, unlike with [[ctrlSetPosition]] command. | ||
Line 14: | Line 11: | ||
|s1= map [[ctrlMapSetPosition]] [x, y, w, h] | |s1= map [[ctrlMapSetPosition]] [x, y, w, h] | ||
− | |p1= | + | |p1= map: [[Control]] - [[CT_MAP|Map control]] |
− | |p2= | + | |p2= [x, y, w, h]: [[Array]] |
− | |p3= | + | |p3= x: [[Number]] - (Optional) Left top x of map control |
− | |p4= | + | |p4= y: [[Number]] - (Optional) Left top y of map control |
− | |p5= | + | |p5= w: [[Number]] - (Optional) Width of map control |
− | |p6= | + | |p6= h: [[Number]] - (Optional) Height of map control |
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
Line 46: | Line 43: | ||
};</code> | };</code> | ||
− | |seealso= [[ctrlSetPosition]], [[ctrlMapAnimAdd]], [[ctrlCreate]] | + | |seealso= [[ctrlMapPosition]], [[ctrlSetPosition]], [[ctrlMapAnimAdd]], [[ctrlCreate]] |
}} | }} |
Revision as of 11:36, 9 October 2021
Description
- Description:
- Sets position and size of the given map control and recalculates control center. The effect is immediate and no ctrlCommit is necessary, unlike with ctrlSetPosition command.
- Groups:
- GUI Control - Map
Syntax
- Syntax:
- map ctrlMapSetPosition [x, y, w, h]
- Parameters:
- map: Control - Map control
- [x, y, w, h]: Array
- x: Number - (Optional) Left top x of map control
- y: Number - (Optional) Left top y of map control
- w: Number - (Optional) Width of map control
- h: Number - (Optional) Height of map control
- Return Value:
- Nothing
Examples
- Example 1:
_map ctrlMapSetPosition [0,0,1,1];
- Example 2:
_map ctrlSetPosition [0.5, 0.5, 0.5, 0.5]; _map ctrlCommit 0; _map ctrlMapSetPosition []; // Sync
- Example 3:
with localNamespace do { private _display = findDisplay 46 createDisplay "RscDisplayEmpty"; private _ctrlGroup = _display ctrlCreate ["RscControlsGroup", -1]; private _ctrlText = _display ctrlCreate ["RscText", -1, _ctrlGroup]; _ctrltext ctrlSetPosition [0, 0, 1, 1]; _ctrlText ctrlSetBackgroundColor [1, 0, 0, 0.5]; _ctrlText ctrlCommit 0; private _ctrlMap = _display ctrlCreate ["RscMapControl", -1, _ctrlGroup]; _ctrlMap ctrlMapSetPosition [0, 0, 0.5, 0.5]; // effect is immediate _ctrlMap ctrlMapAnimAdd [0, ctrlMapScale _ctrlMap, player]; ctrlMapAnimCommit _ctrlMap; _ctrlGroup ctrlSetPosition [safeZoneX, safeZoneY, 1, 1]; _ctrlGroup ctrlCommit 0.3; // non instant transition _ctrlMap ctrlMapSetPosition []; // Instant sync to new _ctrlGroup position };
Additional Information
Notes
-
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