ctrlScrollValues
Revision as of 00:28, 18 January 2021 by Lou Montana (talk | contribs) (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
Description
- Description:
- Returns scroll values for current scrollbars in range 0...1 (-1 if not applicable) for the following controls:
- CT_CONTROLS_TABLE
- CT_CONTROLS_GROUP
- CT_TREE
- CT_LISTBOX
- CT_COMBO
- CT_XCOMBO
- CT_LISTNBOX
- CT_LISTNBOX_CHECKABLE
- Groups:
- GUI Control
Syntax
- Syntax:
- ctrlScrollValues control
- Parameters:
- control: Control
- Return Value:
- Array - in format [vScrollValue, hScrollValue]
Examples
- Example 1:
_scrollvalues = ctrlScrollValues _ctrl;
- Example 2:
// ControlsGroup private _disp = findDisplay 46 createDisplay "RscDisplayEmpty"; private _ctrlGrp = _disp ctrlCreate ["RscControlsGroup", -1]; private _ctrl = _disp ctrlCreate ["RscTree", -1, _ctrlGrp]; _ctrl tvAdd [[], "Root"]; for "_i" from 1 to 25 do { _ctrl tvAdd [[0], format ["Tree Item %1", _i]]; }; _ctrl ctrlSetPosition [0,0,0.3,1.2]; _ctrl ctrlCommit 0; tvExpandAll _ctrl; _ctrlGrp ctrlSetPosition [0,0,0.2,0.3]; _ctrlGrp ctrlCommit 0; uiNamespace setVariable ["_ctrl", _ctrlGrp]; onEachFrame { hintSilent str ctrlScrollValues (uiNamespace getVariable ["_ctrl", controlNull]); }; [] spawn { sleep 1; uiNamespace getVariable ["_ctrl", controlNull] ctrlSetScrollValues [0.3, -1]; sleep 1; uiNamespace getVariable ["_ctrl", controlNull] ctrlSetScrollValues [-1, 0.3]; sleep 1; uiNamespace getVariable ["_ctrl", controlNull] ctrlSetScrollValues [0.7, -1]; sleep 1; uiNamespace getVariable ["_ctrl", controlNull] ctrlSetScrollValues [-1, 0.7]; };
Additional Information
Notes
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