ctrlSetPixelPrecision: Difference between revisions

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|descr= Switches mode of pixel precision (rounding) in a given control interface.
|descr= Switches mode of pixel precision (rounding) in a given control interface.


|s1= controlName [[ctrlSetPixelPrecision]] mode
|s1= control [[ctrlSetPixelPrecision]] mode


|p1= controlName: [[Control]]
|p1= control: [[Control]]


|p2= mode: [[Number]] or [[String]] - can be one of the following:
|p2= mode: [[Number]] or [[String]] - can be one of the following:

Revision as of 10:37, 5 March 2021

Hover & click on the images for description

Description

Description:
Switches mode of pixel precision (rounding) in a given control interface.
Groups:
GUI Control - Positioning

Syntax

Syntax:
control ctrlSetPixelPrecision mode
Parameters:
control: Control
mode: Number or String - can be one of the following:
  • 0 / "AUTO" - control position (x, y, w, h) is always rounded to whole pixels (game default)
  • 1 / "ON" - control position (x, y, w, h) is rounded to whole pixels only when not animating
  • 2 / "OFF" - control position (x, y, w, h) is always precise, no pixel rounding applies here
Return Value:
Nothing

Examples

Example 1:
_control ctrlSetPixelPrecision 2; // Enables pixel precision of the given control

Additional Information

See also:
ctrlCommitctrlCreatectrlDeletectrlModelctrlSetModelctrlPositionctrlClassNamedisplayCtrlctrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUpctrlSetPosition

Notes

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