ctrlSetPixelPrecision: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.82 | |||
| | |gr1= GUI Control - Positioning | ||
| | |descr= Switches mode of pixel precision (rounding) in a given control interface. | ||
|s1= control [[ctrlSetPixelPrecision]] mode | |||
|p1= control: [[Control]] | |||
| | |||
|p2= mode: [[Number]] or [[String]] - can be one of the following: | |p2= mode: [[Number]] or [[String]] - can be one of the following: | ||
* 0 / "AUTO" - control position (x,y,w,h) is always rounded to whole pixels (game default) | * 0 / "AUTO" - control position (x, y, w, h) is always rounded to whole pixels (game default) | ||
* 1 / "ON" - control position (x,y,w,h) is rounded to whole pixels only when not animating | * 1 / "ON" - control position (x, y, w, h) is rounded to whole pixels only when not animating | ||
* 2 / "OFF" - control position (x,y,w,h) is always precise, no pixel rounding applies here | * 2 / "OFF" - control position (x, y, w, h) is always precise, no pixel rounding applies here | ||
|r1= [[Nothing]] | |||
| | |||
| [[ | |x1= <code>_control [[ctrlSetPixelPrecision]] 2; {{cc|Enables pixel precision of the given control}}</code> | ||
|seealso= [[ctrlCommit]], [[ctrlCreate]], [[ctrlDelete]], [[ctrlModel]], [[ctrlSetModel]], [[ctrlPosition]], [[ctrlClassName]], [[displayCtrl]], [[ctrlModelScale]], [[ctrlSetModelScale]], [[ctrlModelDirAndUp]], [[ctrlSetModelDirAndUp]], [[ctrlSetPosition]] | |||
}} | }} | ||
Revision as of 00:02, 11 June 2021
Description
- Description:
- Switches mode of pixel precision (rounding) in a given control interface.
- Groups:
- GUI Control - Positioning
Syntax
- Syntax:
- control ctrlSetPixelPrecision mode
- Parameters:
- control: Control
- mode: Number or String - can be one of the following:
- 0 / "AUTO" - control position (x, y, w, h) is always rounded to whole pixels (game default)
- 1 / "ON" - control position (x, y, w, h) is rounded to whole pixels only when not animating
- 2 / "OFF" - control position (x, y, w, h) is always precise, no pixel rounding applies here
- Return Value:
- Nothing
Examples
- Example 1:
_control ctrlSetPixelPrecision 2; // Enables pixel precision of the given control
Additional Information
- See also:
- ctrlCommitctrlCreatectrlDeletectrlModelctrlSetModelctrlPositionctrlClassNamedisplayCtrlctrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUpctrlSetPosition
Notes
-
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