ctrlSetPixelPrecision: Difference between revisions

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|x1= <code>_control [[ctrlSetPixelPrecision]] 2; {{cc|Enables pixel precision of the given control}}</code>
|x1= <sqf>_control ctrlSetPixelPrecision 2; // Enables pixel precision of the given control</sqf>


|seealso= [[ctrlCommit]] [[ctrlCreate]], [[ctrlDelete]], [[ctrlModel]], [[ctrlSetModel]], [[ctrlPosition]], [[ctrlClassName]], [[displayCtrl]], [[ctrlModelScale]], [[ctrlSetModelScale]], [[ctrlModelDirAndUp]], [[ctrlSetModelDirAndUp]], [[ctrlSetPosition]]
|seealso= [[ctrlCommit]] [[ctrlCreate]] [[ctrlDelete]] [[ctrlModel]] [[ctrlSetModel]] [[ctrlPosition]] [[ctrlClassName]] [[displayCtrl]] [[ctrlModelScale]] [[ctrlSetModelScale]] [[ctrlModelDirAndUp]] [[ctrlSetModelDirAndUp]] [[ctrlSetPosition]]
}}
}}

Latest revision as of 00:40, 4 May 2022

Hover & click on the images for description

Description

Description:
Switches mode of pixel precision (rounding) in a given control interface.
Groups:
GUI Control - Positioning

Syntax

Syntax:
control ctrlSetPixelPrecision mode
Parameters:
control: Control
mode: Number or String - can be one of the following:
  • 0 / "AUTO" - control position (x, y, w, h) is always rounded to whole pixels (game default)
  • 1 / "ON" - control position (x, y, w, h) is rounded to whole pixels only when not animating
  • 2 / "OFF" - control position (x, y, w, h) is always precise, no pixel rounding applies here
Return Value:
Nothing

Examples

Example 1:
_control ctrlSetPixelPrecision 2; // Enables pixel precision of the given control

Additional Information

See also:
ctrlCommit ctrlCreate ctrlDelete ctrlModel ctrlSetModel ctrlPosition ctrlClassName displayCtrl ctrlModelScale ctrlSetModelScale ctrlModelDirAndUp ctrlSetModelDirAndUp ctrlSetPosition

Notes

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