currentPilot: Difference between revisions

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m (updated version to 1.96)
m (arma3dev → arma3)
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| arma3dev |Game name=
| arma3 |Game name=
 
|1.96|Game version=
|1.96|Game version=
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|'''currentPilot''' vehicle|SYNTAX=
| [[currentPilot]] vehicle|SYNTAX=
|p1 = vehicle: [[Object]]
|p1 = vehicle: [[Object]]
| [[Object]] - piloting unit or [[objNull]] |RETURNVALUE=
| [[Object]] - piloting unit or [[objNull]] |RETURNVALUE=
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|x1 = <code>_pilot = [[currentPilot]] [[vehicle]] [[player]];</code> |EXAMPLE1=
|x1 = <code>_pilot = [[currentPilot]] [[vehicle]] [[player]];</code> |EXAMPLE1=
 
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| [[driver]], [[gunner]], [[commander]], [[effectiveCommander]], [[turretUnit]], [[UAVControl]], [[enableCopilot]] |SEEALSO=
| [[driver]], [[gunner]], [[commander]], [[effectiveCommander]], [[turretUnit]], [[UAVControl]], [[enableCopilot]] |SEEALSO=
}}
}}


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<code>[[private]] _fnc_getCoPilots =  
<code>[[private]] _fnc_getCoPilots =  
{
{
[[allTurrets]] _this [[select]] { [[getNumber]] ([_this, _x] [[call]] [[BIS_fnc_turretConfig]] >> "isCopilot") > 0 } [[apply]] { _this [[turretUnit]] _x };
[[private]] _copilotTurrets = [[allTurrets]] _this [[select]] { [[getNumber]] ([_this, _x] [[call]] [[BIS_fnc_turretConfig]] >> "isCopilot") > 0 };
[[private]] _copilots = _copilotTurrets [[apply]] { _this [[turretUnit]] _x };
_copilots;
};
};



Revision as of 22:13, 29 October 2019

Hover & click on the images for description

Description

Description:
Returns the person piloting the vehicle. If co-pilot is piloting, co-pilot is returned. If you need current pilot of a UAV or UGV, see UAVControl command.
Groups:
Uncategorised

Syntax

Syntax:
currentPilot vehicle
Parameters:
vehicle: Object
Return Value:
Object - piloting unit or objNull

Examples

Example 1:
_pilot = currentPilot vehicle player;

Additional Information

See also:
drivergunnercommandereffectiveCommanderturretUnitUAVControlenableCopilot

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on August 20, 2019 - 23:15 (UTC)
killzone_kid
To return co-pilot units: private _fnc_getCoPilots = { private _copilotTurrets = allTurrets _this select { getNumber ([_this, _x] call BIS_fnc_turretConfig >> "isCopilot") > 0 }; private _copilots = _copilotTurrets apply { _this turretUnit _x }; _copilots; }; hint str (heli call _fnc_getCoPilots);