currentWaypoint: Difference between revisions
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Returns the '''index''' of the current waypoint contrary to misleading name. | ||
To determine the validity of the index, compare it to the waypoints count. | |||
If all waypoints are 'completed', then the index is 1 greater than the last valid index. | |||
If there are no waypoints, then the index is 0. | |||
By default, a group has 1 waypoint at their starting position, which is considered completed and so the currentWaypoint is 1. | |||
|= Description | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''currentWaypoint''' | | '''currentWaypoint''' groupName |= Syntax | ||
|p1= | |p1= groupName: [[Group]] |= PARAMETER1 | ||
|p2= |= PARAMETER2 | |p2= |= PARAMETER2 | ||
Line 18: | Line 27: | ||
|p3= |= PARAMETER3 | |p3= |= PARAMETER3 | ||
| [[Number]] |= RETURNVALUE | | [[Number]] - the index of current waypoint|= RETURNVALUE | ||
|x1= <code> | |x1= <code>_index = [[currentWaypoint]] [[group]] [[player]];</code>|= EXAMPLE1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[waypoints]], [[deleteWaypoint]], [[copyWaypoints]], [[setCurrentWaypoint]], [[setWaypointBehaviour]], [[setWaypointCombatMode]], [[setWaypointCompletionRadius]], [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointType]], [[setWaypointVisible]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[setWaypointLoiterRadius]], [[waypointLoiterRadius]], [[addWaypoint]], [[setWaypointLoiterType]], [[waypointSpeed]], [[setWPPos]], [[waypointName]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR | ||
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[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]] | [[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_Waypoints|{{uc:{{PAGENAME}}}}]] |
Revision as of 00:24, 9 November 2018
Description
- Description:
- Returns the index of the current waypoint contrary to misleading name. To determine the validity of the index, compare it to the waypoints count. If all waypoints are 'completed', then the index is 1 greater than the last valid index. If there are no waypoints, then the index is 0. By default, a group has 1 waypoint at their starting position, which is considered completed and so the currentWaypoint is 1.
- Groups:
- Uncategorised
Syntax
- Syntax:
- currentWaypoint groupName
- Parameters:
- groupName: Group
- Return Value:
- Number - the index of current waypoint
Examples
- Example 1:
_index = currentWaypoint group player;
Additional Information
- See also:
- waypointsdeleteWaypointcopyWaypointssetCurrentWaypointsetWaypointBehavioursetWaypointCombatModesetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisiblewaypointAttachVehiclewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterTypewaypointSpeedsetWPPoswaypointName
Notes
-
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