currentWaypoint: Difference between revisions

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{{Command|= Comments
{{RV|type=command
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| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
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|version2= 1.50


| Return the index of the current waypoint.
|game3= tkoh
|version3= 1.00
 
|game4= arma3
|version4= 0.50
 
|gr1= Waypoints
 
|descr= Returns the '''index''' of the current waypoint contrary to misleading name.


To determine the validity of the index, compare it to the waypoints count.
To determine the validity of the index, compare it to the waypoints count.


If all waypoints are 'completed', then the index is 1 greater than the last valid index.
If all waypoints are completed, then the index is 1 greater than the last valid index.


If there are no waypoints, then the index is 0.
If there are no waypoints, then the index is 0.


By default, a group has 1 waypoint at their starting position, which is considered completed and so the currentWaypoint is 1.
By default, a group has 1 waypoint at their starting position, which is considered completed and so the currentWaypoint is 1.
|= Description
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| '''currentWaypoint''' groupName |= Syntax


|p1= groupName: [[Group]]  |= PARAMETER1
|s1= [[currentWaypoint]]  groupName


|p2= |= PARAMETER2
|p1= groupName: [[Group]]


|p3= |= PARAMETER3
|r1= [[Number]] - the index of current waypoint


| [[Number]] |= RETURNVALUE
|x1= <sqf>_index = currentWaypoint group player;</sqf>


 
|seealso= [[waypoints]] [[setCurrentWaypoint]]
|x1= <code>_index = [[currentWaypoint]] [[group]] [[player]];</code>|= EXAMPLE1
 
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| [[waypoints]], [[deleteWaypoint]], [[copyWaypoints]], [[setCurrentWaypoint]], [[setWaypointBehaviour]], [[setWaypointCombatMode]], [[setWaypointCompletionRadius]], [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointType]], [[setWaypointVisible]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[setWaypointLoiterRadius]], [[waypointLoiterRadius]], [[addWaypoint]], [[setWaypointLoiterType]], [[waypointSpeed]], [[setWPPos]], [[waypointName]] |= SEEALSO
 
|  |= MPBEHAVIOUR
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}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
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</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Waypoints|{{uc:{{PAGENAME}}}}]]

Latest revision as of 16:50, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns the index of the current waypoint contrary to misleading name. To determine the validity of the index, compare it to the waypoints count. If all waypoints are completed, then the index is 1 greater than the last valid index. If there are no waypoints, then the index is 0. By default, a group has 1 waypoint at their starting position, which is considered completed and so the currentWaypoint is 1.
Groups:
Waypoints

Syntax

Syntax:
currentWaypoint groupName
Parameters:
groupName: Group
Return Value:
Number - the index of current waypoint

Examples

Example 1:
_index = currentWaypoint group player;

Additional Information

See also:
waypoints setCurrentWaypoint

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note