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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| ofp |Game name=
|game1= ofp
|version1= 1.00


|1.00|Game version=
|game2= ofpe
|version2= 1.00


|eff= local |Multiplayer Effects=
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| Displays a text message in the center of the screen. The text can be displayed on multiple lines by using "\n" new line characters:<br><tt>[[cutText]] ["line1\nline2\nline3", "PLAIN"];</tt>. Since Arma 3 v1.73.142260 this command supports [[Structured Text]] formatting.<br><br>
|game4= arma2
{{Feature arma3|For greater efficiency and ease of modability it is recommended to use named layers available with alternative syntax since Arma 3 v1.57.134673}}|DESCRIPTION=
|version4= 1.00
____________________________________________________________________________________________


| '''cutText''' [text, type, speed,  showInMap, isStructuredText] |SYNTAX=
|game5= arma2oa
|p1= [text, type, speed,  showInMap, isStructuredText]: [[Array]] |PARAMETER1=
|version5= 1.50
|p2= text: [[String]] - text to be displayed |PARAMETER2=
|p3= type: [[String]] one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values. |PARAMETER3=
|p4= speed (Optional): [[Number]] - Time in seconds to fade in resource. Default: -1 |PARAMETER4=
|p5= showInMap (Optional): [[Boolean]] - [[false]] to hide the text when the map is opened. Default: [[true]] &nbsp;&nbsp;&nbsp;(''Introduced in {{arma3}}'') |PARAMETER5=
|p6= isStructuredText (Optional): [[Boolean]] - [[true]] to switch support for [[Structured Text]] formatting. Default: [[false]] (See Example 4. Available since Arma 3 v1.73.142260) |PARAMETER3=
| [[Nothing]] |RETURNVALUE=


|s2= layer '''cutText''' [text, type, speed,  showInMap, isStructuredText] |SYNTAX2=
|game6= tkoh
|version6= 1.00


|p21= layer: [[Number]] -  layer number on which the effect is shown, where 0 is the back most. Layer number is rounded to the nearest integer and also cannot be negative. Layer 99.5 will be treated as layer 100. |PARAMETER2=
|game7= arma3
|p22= [text, type, speed,  showInMap, isStructuredText]: [[Array]] |PARAMETER1=
|version7= 0.50
|p23= text: [[String]] - text to be displayed |PARAMETER3=
|p24= type: [[String]] one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values. |PARAMETER4=
|p25= speed (Optional): [[Number]] - Time in seconds to fade in resource. Default: -1 |PARAMETER5=
|p26= showInMap (Optional): [[Boolean]] - [[false]] to hide the text when the map is opened. Default: [[true]] &nbsp;&nbsp;&nbsp;(''Introduced in {{arma3}}'') |PARAMETER6=
|p27= isStructuredText (Optional): [[Boolean]] - [[true]] to switch support for [[Structured Text]] formatting. Default: [[false]] (See Example 4. Available since Arma 3 v1.73.142260) |PARAMETER3=
|r2= [[Nothing]] |RETURNVALUE=


|s3= layerName '''cutText''' [text, type, speed,  showInMap, isStructuredText]  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(''Since Arma 3 v1.57.134673'') |SYNTAX=
|eff= local
|p41= layerName: [[String]] - layer name on which the effect is shown. Layer names are CaSe SeNsItIvE |PARAMETER2=
|p42= [text, type, speed,  showInMap, isStructuredText]: [[Array]] |PARAMETER1=
|p43= text: [[String]] - text to be displayed |PARAMETER3=
|p44= type: [[String]] one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values. |PARAMETER4=
|p45= speed (Optional): [[Number]] - Time in seconds to fade in resource. Default: -1 |PARAMETER5=
|p46= showInMap (Optional): [[Boolean]] - [[false]] to hide the text when the map is opened. Default: [[true]] &nbsp;&nbsp;&nbsp;(''Introduced in {{arma3}}'') |PARAMETER6=
|p47= isStructuredText (Optional): [[Boolean]] - [[true]] to switch support for [[Structured Text]] formatting. Default: [[false]] (See Example 4. Available since Arma 3 v1.73.142260) |PARAMETER3=
|r3= [[Number]] - number of the allocated layer |RETURNVALUE=
____________________________________________________________________________________________
 
|x1= <code>[[cutText]] ["","BLACK OUT"];
[[cutText]] ["Hello World!","PLAIN",2];</code> |EXAMPLE1=


|x2= <code>2 [[cutText]] ["Hello World!","PLAIN",2];</code> |EXAMPLE2=
|gr1= GUI Control


|x3= <code>_layer1 = "normal" [[cutText]] ["In The Centre","PLAIN"];
|descr= Displays a text message in the center of the screen. The text can be displayed on multiple lines by using "\n" new line characters:<br><tt>[[cutText]] ["line1\nline2\nline3", "PLAIN"];</tt>. Since Arma 3 v1.74 this command supports [[Structured Text]] formatting.
_layer2 = "down" [[cutText]] ["At The Bottom","PLAIN DOWN"];</code> |EXAMPLE3=


|x4=Since Arma 3 v1.73.142260:<code>[[cutText]] ["&lt;t color='#ff0000' size='5'>RED ALERT!&lt;/t>&lt;br/>***********", "PLAIN", -1, [[true]], [[true]]];</code> |EXAMPLE4=
{{Feature|arma3|For greater efficiency and ease of modability it is recommended to use named layers available with alternative syntax since Arma 3 v1.58}}
____________________________________________________________________________________________


| [[allCutLayers]], [[titleText]], [[cutRsc]], [[cutObj]], [[cutFadeOut]] |SEEALSO=
|s1=  '''cutText''' [text, type, speed, showInMap, isStructuredText]


|p1= text: [[String]] - text to be displayed
|p2= type: [[String]] one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values.
|p3= speed: [[Number]] - (Optional, default -1) time in seconds to fade in resource.
|p4= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened. {{Since|arma3}}
|p5= isStructuredText: [[Boolean]] - (Optional, default [[false]]) [[true]] to switch support for [[Structured Text]] formatting - see Example 4. {{Since|arma3|1.73.142260|y}}
|r1= [[Nothing]]
|s2= layer [[cutText]]  [text, type, speed,  showInMap, isStructuredText]
|p21= layer: [[Number]] -  layer number on which the effect is shown, where 0 is the back most. Layer number is rounded to the nearest integer and also cannot be negative. Layer 99.5 will be treated as layer 100.
|p22= text: [[String]] - text to be displayed
|p23= type: [[String]] one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values.
|p24= speed: [[Number]] - (Optional, default -1) time in seconds to fade in resource.
|p25= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened.
|p26= isStructuredText: [[Boolean]] - (Optional, default [[false]]) [[true]] to switch support for [[Structured Text]] formatting - see Example 4. {{Since|arma3|1.73.142260|y}}
|r2= [[Nothing]]
|s3= layerName [[cutText]]  [text, type, speed,  showInMap, isStructuredText] {{Since|arma3|1.57.134673|y}}
|p41= layerName: [[String]] - layer name on which the effect is shown. Layer names are CaSe SeNsItIvE
|p42= text: [[String]] - text to be displayed
|p43= type: [[String]] one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values.
|p44= speed: [[Number]] - (Optional, default -1) Time in seconds to fade in resource.
|p46= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened. {{Since|arma3||y}}
|p47= isStructuredText: [[Boolean]] - (Optional, default [[false]]) [[true]] to switch support for [[Structured Text]] formatting - see Example 4. {{Since|arma3|1.73.142260|y}}
|r3= [[Number]] - number of the allocated layer
|x1= <code>[[cutText]] ["", "BLACK OUT"];
[[cutText]] ["Hello World!", "PLAIN", 2];</code>
|x2= <code>2 [[cutText]] ["Hello World!", "PLAIN", 2];</code>
|x3= <code>_layer1 = "normal" [[cutText]] ["In The Centre", "PLAIN"];
_layer2 = "down" [[cutText]] ["At The Bottom", "PLAIN DOWN"];</code>
|x4=Since Arma 3 v1.74:<code>[[cutText]] ["&lt;t color='#ff0000' size='5'>RED ALERT!&lt;/t>&lt;br/>***********", "PLAIN", -1, [[true]], [[true]]];</code>
|seealso= [[allCutLayers]], [[titleText]], [[cutRsc]], [[cutObj]], [[cutFadeOut]], [[allActiveTitleEffects]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on September 20, 2013 - 06:59
<dt class="note">'''[[User:Killzone_Kid|Killzone_Kid]]'''<dd class="note">In Arma 3 "PLAIN" param will display your text where the crosshair is, "PLAIN DOWN" will push the text further down, closer to the bottom of the screen.


<dt></dt>
<dd class="notedate">Posted on September 20, 2013 - 06:59</dd>
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt>
<dd class="note">In Arma 3 "PLAIN" param will display your text where the crosshair is, "PLAIN DOWN" will push the text further down, closer to the bottom of the screen.


<!-- Note Section END -->
</dl>
</dl>


<h3 style="display:none">Bottom Section</h3>


[[Category:Scripting Commands|CUTTEXT]]
<dl class="command_description">
[[Category:Scripting Commands OFP 1.99|CUTTEXT]]
[[Category:Scripting Commands OFP 1.96|CUTTEXT]]
[[Category:Scripting Commands OFP 1.46|CUTTEXT]]
[[Category:Scripting Commands ArmA|CUTTEXT]]
[[Category:Command_Group:_Interaction|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]


<!-- CONTINUE Notes -->
<dt></dt>
<dl class="command_description">
<dd class="notedate">Posted on July 6, 2016 - 13:32 (UTC)</dd>
<dd class="notedate">Posted on July 6, 2016 - 13:32 (UTC)</dd>
<dt class="note">[[User:Krzmbrzl00|Krzmbrzl00]]</dt>
<dt class="note">[[User:Krzmbrzl00|Krzmbrzl00]]</dt>
Line 89: Line 108:
If you want to create an "instant" effect you can use a really small value (e.g. 0.001)
If you want to create an "instant" effect you can use a really small value (e.g. 0.001)
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 23:31, 16 June 2021

Hover & click on the images for description

Description

Description:
Displays a text message in the center of the screen. The text can be displayed on multiple lines by using "\n" new line characters:
cutText ["line1\nline2\nline3", "PLAIN"];. Since Arma 3 v1.74 this command supports Structured Text formatting.
Arma 3
For greater efficiency and ease of modability it is recommended to use named layers available with alternative syntax since Arma 3 v1.58
Groups:
GUI Control

Syntax 1

Syntax:
cutText [text, type, speed, showInMap, isStructuredText]
Parameters:
text: String - text to be displayed
type: String one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed: Number - (Optional, default -1) time in seconds to fade in resource.
showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened. Template:Since
isStructuredText: Boolean - (Optional, default false) true to switch support for Structured Text formatting - see Example 4. Template:Since
Return Value:
Nothing

Syntax 2

Syntax:
layer cutText [text, type, speed, showInMap, isStructuredText]
Parameters:
layer: Number - layer number on which the effect is shown, where 0 is the back most. Layer number is rounded to the nearest integer and also cannot be negative. Layer 99.5 will be treated as layer 100.
text: String - text to be displayed
type: String one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed: Number - (Optional, default -1) time in seconds to fade in resource.
showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened.
isStructuredText: Boolean - (Optional, default false) true to switch support for Structured Text formatting - see Example 4. Template:Since
Return Value:
Nothing

Syntax 3

Syntax:
layerName cutText [text, type, speed, showInMap, isStructuredText] Template:Since
Parameters:
layerName: String - layer name on which the effect is shown. Layer names are CaSe SeNsItIvE
text: String - text to be displayed
type: String one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed: Number - (Optional, default -1) Time in seconds to fade in resource.
showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened. Template:Since
isStructuredText: Boolean - (Optional, default false) true to switch support for Structured Text formatting - see Example 4. Template:Since
Return Value:
Number - number of the allocated layer

Examples

Example 1:
cutText ["", "BLACK OUT"]; cutText ["Hello World!", "PLAIN", 2];
Example 2:
2 cutText ["Hello World!", "PLAIN", 2];
Example 3:
_layer1 = "normal" cutText ["In The Centre", "PLAIN"]; _layer2 = "down" cutText ["At The Bottom", "PLAIN DOWN"];
Example 4:
Since Arma 3 v1.74:cutText ["<t color='#ff0000' size='5'>RED ALERT!</t><br/>***********", "PLAIN", -1, true, true];

Additional Information

See also:
allCutLayerstitleTextcutRsccutObjcutFadeOutallActiveTitleEffects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 20, 2013 - 06:59
Killzone_Kid
In Arma 3 "PLAIN" param will display your text where the crosshair is, "PLAIN DOWN" will push the text further down, closer to the bottom of the screen.


Posted on July 6, 2016 - 13:32 (UTC)
Krzmbrzl00
The value for speed has to be greater 0. If 0 is used as speed the default value (1) will be used.
If you want to create an "instant" effect you can use a really small value (e.g. 0.001)