cutText: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *ofp * * *\| *([0-1]\.[0-9]{2}) * \|game2" to "|game1= ofp |version1= $1 |game2")
m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "")
Line 98: Line 98:
</dl>
</dl>


{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}


<dl class="command_description">
<dl class="command_description">

Revision as of 23:31, 16 June 2021

Hover & click on the images for description

Description

Description:
Displays a text message in the center of the screen. The text can be displayed on multiple lines by using "\n" new line characters:
cutText ["line1\nline2\nline3", "PLAIN"];. Since Arma 3 v1.74 this command supports Structured Text formatting.
Arma 3
For greater efficiency and ease of modability it is recommended to use named layers available with alternative syntax since Arma 3 v1.58
Groups:
GUI Control

Syntax 1

Syntax:
cutText [text, type, speed, showInMap, isStructuredText]
Parameters:
text: String - text to be displayed
type: String one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed: Number - (Optional, default -1) time in seconds to fade in resource.
showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened. Template:Since
isStructuredText: Boolean - (Optional, default false) true to switch support for Structured Text formatting - see Example 4. Template:Since
Return Value:
Nothing

Syntax 2

Syntax:
layer cutText [text, type, speed, showInMap, isStructuredText]
Parameters:
layer: Number - layer number on which the effect is shown, where 0 is the back most. Layer number is rounded to the nearest integer and also cannot be negative. Layer 99.5 will be treated as layer 100.
text: String - text to be displayed
type: String one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed: Number - (Optional, default -1) time in seconds to fade in resource.
showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened.
isStructuredText: Boolean - (Optional, default false) true to switch support for Structured Text formatting - see Example 4. Template:Since
Return Value:
Nothing

Syntax 3

Syntax:
layerName cutText [text, type, speed, showInMap, isStructuredText] Template:Since
Parameters:
layerName: String - layer name on which the effect is shown. Layer names are CaSe SeNsItIvE
text: String - text to be displayed
type: String one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed: Number - (Optional, default -1) Time in seconds to fade in resource.
showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened. Template:Since
isStructuredText: Boolean - (Optional, default false) true to switch support for Structured Text formatting - see Example 4. Template:Since
Return Value:
Number - number of the allocated layer

Examples

Example 1:
cutText ["", "BLACK OUT"]; cutText ["Hello World!", "PLAIN", 2];
Example 2:
2 cutText ["Hello World!", "PLAIN", 2];
Example 3:
_layer1 = "normal" cutText ["In The Centre", "PLAIN"]; _layer2 = "down" cutText ["At The Bottom", "PLAIN DOWN"];
Example 4:
Since Arma 3 v1.74:cutText ["<t color='#ff0000' size='5'>RED ALERT!</t><br/>***********", "PLAIN", -1, true, true];

Additional Information

See also:
allCutLayerstitleTextcutRsccutObjcutFadeOutallActiveTitleEffects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 20, 2013 - 06:59
Killzone_Kid
In Arma 3 "PLAIN" param will display your text where the crosshair is, "PLAIN DOWN" will push the text further down, closer to the bottom of the screen.


Posted on July 6, 2016 - 13:32 (UTC)
Krzmbrzl00
The value for speed has to be greater 0. If 0 is used as speed the default value (1) will be used.
If you want to create an "instant" effect you can use a really small value (e.g. 0.001)