deleteVehicle: Difference between revisions
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(Updated example to explain that a unit must be outside of a Vehicle first, before calling deleteVehicle.) |
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|1.34|= Game version | |1.34|= Game version | ||
|arg= global |= | |arg= global |Multiplayer Arguments= | ||
|eff= global |= | |eff= global |Multiplayer Effects= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Deletes an object. Only objects inserted in the mission editor and objects created during the game's progress can be deleted by this command. Island objects and player cannot be removed.<br><br> | ||
{{Informative | The actual object deletion, when object becomes [[objNull]], happens on the next frame after command execution, but there are some object modifications that happen immediately. For example if the object is unit in a group, it immediately becomes groupless <tt>[[isNull]] [[group]] _unit; //true</tt>}}<br> | |||
{{warning | Do not use this command for deletion of dead [[crew]] members from a vehicle. Doing so may lead to all sorts of bugs and ghost objects left on the map. Instead use [[deleteVehicleCrew]], which was designed with this functionality in mind}} |DESCRIPTION= | |||
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| '''deleteVehicle''' object |= | | '''deleteVehicle''' object |SYNTAX= | ||
|p1= object: [[Object]] |= | |p1= object: [[Object]] |PARAMETER1= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= < | |x1= <code>[[deleteVehicle]] _house1;</code> |EXAMPLE1= | ||
|x2= Deleting a vehicle with crew: <code>// might want to make sure that the car is local | |||
{car [[deleteVehicleCrew]] _x} [[forEach]] [[crew]] car; | |||
[[deleteVehicle]] car;</code>|EXAMPLE2= | |||
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| [[createUnit]], [[createVehicleLocal]], [[createVehicle]], [[Arma_3:_Event_Handlers#Deleted | Deleted EH]] |SEEALSO= | |||
| | |mp= |= | ||
}} | }} | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
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[[Category:Scripting Commands|DELETEVEHICLE]] | [[Category:Scripting Commands|DELETEVEHICLE]] | ||
[[Category:Scripting Commands OFP 1.99|DELETEVEHICLE]] | |||
[[Category:Scripting Commands OFP 1.96|DELETEVEHICLE]] | [[Category:Scripting Commands OFP 1.96|DELETEVEHICLE]] | ||
[[Category:Scripting Commands OFP 1.46|DELETEVEHICLE]] | [[Category:Scripting Commands OFP 1.46|DELETEVEHICLE]] | ||
[[Category:Scripting Commands ArmA|DELETEVEHICLE]] | [[Category:Scripting Commands ArmA|DELETEVEHICLE]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]] |
Revision as of 11:07, 5 August 2019
Description
- Description:
- Deletes an object. Only objects inserted in the mission editor and objects created during the game's progress can be deleted by this command. Island objects and player cannot be removed.
Template:warning - Groups:
- Uncategorised
Syntax
Examples
- Example 1:
deleteVehicle _house1;
- Example 2:
- Deleting a vehicle with crew:
// might want to make sure that the car is local {car deleteVehicleCrew _x} forEach crew car; deleteVehicle car;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.34
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Unit Control
- Command Group: Object Manipulation