deleteVehicle: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
| ofp


|1.34|= Game version
|1.34


|arg= global |= Arguments in MP
|arg= global


|eff= global |= Effects in MP
|eff= global
____________________________________________________________________________________________


| Deletes an object.<br>
|gr1= Object Manipulation
Only units inserted in the mission editor and units created during the game's progress can be deleted by this command. Island objects and player units cannot be removed. <br>
Deleting a vehicle, which is still being accessed by a running script, can result in a CTD.|= Description
____________________________________________________________________________________________


| '''deleteVehicle''' object |= Syntax
| Deletes an object. Only objects inserted in the mission editor and objects created during the game's progress can be deleted by this command. Island objects and player cannot be removed.<br><br>
{{Feature | Informative | The actual object deletion, when object becomes [[objNull]], happens on the next frame after command execution, but there are some object modifications that happen immediately. For example if the object is unit in a group, it immediately becomes groupless <tt>[[isNull]] [[group]] _unit; //true</tt>}}<br>
{{Feature | Warning | Do not use this command for deletion of dead [[crew]] members from a vehicle. Doing so may lead to all sorts of bugs and ghost objects left on the map. Instead use [[deleteVehicleCrew]], which was designed with this functionality in mind}}


|p1=  object: [[Object]] |= Parameter 1
| '''deleteVehicle''' object


| [[Nothing]] |= Return value
|p1=  object: [[Object]]
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| [[Nothing]]
   
   
|x1= <pre>deleteVehicle _house1</pre> |= Example 1
|x1= <code>[[deleteVehicle]] _house1;</code>
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|x2= Deleting a vehicle with crew: <code>// might want to make sure that the car is local
 
{car [[deleteVehicleCrew]] _x} [[forEach]] [[crew]] car;
| [[createUnit]], [[createUnit array]], [[createVehicle array]], [[createVehicleLocal]], [[createVehicle]] |= See also
[[deleteVehicle]] car;</code>


|mp= A deleted player unit will stay visible until that player has disconnected. |=
| [[createUnit]], [[createVehicleLocal]], [[createVehicle]], [[Arma_3:_Event_Handlers#Deleted | Deleted EH]]


|mp=
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>




[[Category:Scripting Commands|DELETEVEHICLE]]
{{GameCategory|arma1|Scripting Commands}}
[[Category:Scripting Commands OFP 1.96|DELETEVEHICLE]]
{{GameCategory|arma2|Scripting Commands}}
[[Category:Scripting Commands OFP 1.46|DELETEVEHICLE]]
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands ArmA|DELETEVEHICLE]]
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]]

Revision as of 00:27, 25 March 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
object: Object
Return Value:
Return value needed

Examples

Example 1:
deleteVehicle _house1;
Example 2:
Deleting a vehicle with crew: // might want to make sure that the car is local {car deleteVehicleCrew _x} forEach crew car; deleteVehicle car;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note