Difference between revisions of "deleteVehicle"

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[[Category:Scripting Commands|DELETEVEHICLE]]
 
[[Category:Scripting Commands|DELETEVEHICLE]]
[[Category:Scripting Commands OFP 1.97|DELETEVEHICLE]]
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[[Category:Scripting Commands OFP 1.96|DELETEVEHICLE]]
 
[[Category:Scripting Commands OFP 1.46|DELETEVEHICLE]]
 
[[Category:Scripting Commands OFP 1.46|DELETEVEHICLE]]
 
[[Category:Scripting Commands ArmA|DELETEVEHICLE]]
 
[[Category:Scripting Commands ArmA|DELETEVEHICLE]]

Revision as of 20:13, 1 June 2006


deleteVehicle object


Operand types:

object: Object

Type of returned value:

Nothing

Compatibility:

Added in version 1.34

Description:

Delete any unit or vehicle.

Only vehicles inserted in editor or created during mission can be deleted.

Player unit cannot be deleted.


Example:

deleteVehicle tankOne


Comments:

  • Since this function will not delete a player unit, a useful multiplayer application is the removal of AI created by players leaving the game. If you run deleteVehicle for every playable soldier, the AI units will be removed.
  • If unit1 is a living unit that is currently located inside a vehicle then
deleteVehicle unit1

will result in some very strange, and unwelcome, things happening. A safe way to delete unit1 if it is, or might be, inside a vehicle is:

unassignVehicle unit1
unit1 setPos [0,0,0]
deleteVehicle unit1
  • You need have no concern over attempting to access deleted units in subsequent scripts.

The line below works just fine for units that have been deleted.

if (alive unit1) then {hint"He is alive"} else {hint"Oh no he's not"}