Difference between revisions of "deleteVehicle"

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m (template:command argument fix)
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{{Command|= Comments
| ofp |= Game name
| ofp |Game name=
|1.34|= Game version
|1.34|Game version=
|arg= global |= Arguments in MP
|arg= global |Multiplayer Arguments=
|eff= global |= Effects in MP
|eff= global |Multiplayer Effects=

Latest revision as of 12:47, 31 August 2019

Introduced with Operation Flashpoint version 1.34
  Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

Click on the images for descriptions

Introduced in

Operation Flashpoint


Deletes an object. Only objects inserted in the mission editor and objects created during the game's progress can be deleted by this command. Island objects and player cannot be removed.

The actual object deletion, when object becomes objNull, happens on the next frame after command execution, but there are some object modifications that happen immediately. For example if the object is unit in a group, it immediately becomes groupless isNull group _unit; //true

Do not use this command for deletion of dead crew members from a vehicle. Doing so may lead to all sorts of bugs and ghost objects left on the map. Instead use deleteVehicleCrew, which was designed with this functionality in mind


deleteVehicle object
object: Object
Return Value:


Example 1:
deleteVehicle _house1;
Example 2:
Deleting a vehicle with crew: // might want to make sure that the car is local {car deleteVehicleCrew _x} forEach crew car; deleteVehicle car;

Additional Information

See also:
createUnitcreateVehicleLocalcreateVehicle Deleted EH


Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
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