Difference between revisions of "deleteVehicle"
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Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") |
Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
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− | {{ | + | {{RV|type=command |
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− | | ofp | + | | ofp |
− | |1.34 | + | |1.34 |
− | |arg= global | + | |arg= global |
− | |eff= global | | + | |eff= global |
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+ | |gr1= Object Manipulation | ||
| Deletes an object. Only objects inserted in the mission editor and objects created during the game's progress can be deleted by this command. Island objects and player cannot be removed.<br><br> | | Deletes an object. Only objects inserted in the mission editor and objects created during the game's progress can be deleted by this command. Island objects and player cannot be removed.<br><br> | ||
{{Informative | The actual object deletion, when object becomes [[objNull]], happens on the next frame after command execution, but there are some object modifications that happen immediately. For example if the object is unit in a group, it immediately becomes groupless <tt>[[isNull]] [[group]] _unit; //true</tt>}}<br> | {{Informative | The actual object deletion, when object becomes [[objNull]], happens on the next frame after command execution, but there are some object modifications that happen immediately. For example if the object is unit in a group, it immediately becomes groupless <tt>[[isNull]] [[group]] _unit; //true</tt>}}<br> | ||
− | {{ | + | {{Warning | Do not use this command for deletion of dead [[crew]] members from a vehicle. Doing so may lead to all sorts of bugs and ghost objects left on the map. Instead use [[deleteVehicleCrew]], which was designed with this functionality in mind}} |
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− | | '''deleteVehicle''' object | + | | '''deleteVehicle''' object |
− | |p1= object: [[Object]] | + | |p1= object: [[Object]] |
− | | [[Nothing]] | + | | [[Nothing]] |
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− | |x1= <code>[[deleteVehicle]] _house1;</code> | + | |x1= <code>[[deleteVehicle]] _house1;</code> |
|x2= Deleting a vehicle with crew: <code>// might want to make sure that the car is local | |x2= Deleting a vehicle with crew: <code>// might want to make sure that the car is local | ||
{car [[deleteVehicleCrew]] _x} [[forEach]] [[crew]] car; | {car [[deleteVehicleCrew]] _x} [[forEach]] [[crew]] car; | ||
− | [[deleteVehicle]] car;</code> | + | [[deleteVehicle]] car;</code> |
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− | | | + | | [[createUnit]], [[createVehicleLocal]], [[createVehicle]], [[Arma_3:_Event_Handlers#Deleted | Deleted EH]] |
+ | |mp= | ||
}} | }} | ||
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[[Category:Scripting Commands OFP 1.96|DELETEVEHICLE]] | [[Category:Scripting Commands OFP 1.96|DELETEVEHICLE]] | ||
[[Category:Scripting Commands OFP 1.46|DELETEVEHICLE]] | [[Category:Scripting Commands OFP 1.46|DELETEVEHICLE]] | ||
− | + | {{GameCategory|arma1|Scripting Commands}} | |
− | + | {{GameCategory|arma2|Scripting Commands}} | |
− | + | {{GameCategory|arma3|Scripting Commands}} | |
− | + | {{GameCategory|tkoh|Scripting Commands}} | |
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Latest revision as of 23:53, 22 January 2021
Hover & click on the images for descriptions
Description
- Description:
- Deletes an object. Only objects inserted in the mission editor and objects created during the game's progress can be deleted by this command. Island objects and player cannot be removed.
Syntax
Examples
- Example 1:
deleteVehicle _house1;
- Example 2:
- Deleting a vehicle with crew:
// might want to make sure that the car is local {car deleteVehicleCrew _x} forEach crew car; deleteVehicle car;
Additional Information
- See also:
- createUnitcreateVehicleLocalcreateVehicle Deleted EH
- Groups:
- Object Manipulation
Notes
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.34
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands