Difference between revisions of "deleteVehicle"

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<dl class="command_description">
 
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If you run deleteVehicle for every playable soldier, the AI units will be removed. deleteVehicle unit1 will result in some very strange, and unwelcome, things happening. A safer way to delete unit1 if it is, or might be, inside a vehicle is:
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[[unassignVehicle]] unit1 unit1 [[setPos]] [0,0,0] deleteVehicle unit1 The line below works just fine for units that have been deleted. [[if]] ([[alive]] unit1) [[then]] {[[hint]]"He is alive"} [[else]] {[[hint]]"Oh no he's not"}
 
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</dl>
 
</dl>
  
 
<h3 style="display:none">Bottom Section</h3>
 
<h3 style="display:none">Bottom Section</h3>
Old Notes (temporary):
 
  
If you run deleteVehicle for every playable soldier, the AI units will be removed. deleteVehicle unit1 will result in some very strange, and unwelcome, things happening. A safer way to delete unit1 if it is, or might be, inside a vehicle is:
 
[[unassignVehicle]] unit1 unit1 [[setPos]] [0,0,0] deleteVehicle unit1 The line below works just fine for units that have been deleted. [[if]] ([[alive]] unit1) [[then]] {[[hint]]"He is alive"} [[else]] {[[hint]]"Oh no he's not"}
 
  
 
[[Category:Scripting Commands|DELETEVEHICLE]]
 
[[Category:Scripting Commands|DELETEVEHICLE]]

Revision as of 17:20, 2 August 2006

Template:Command

Notes

If you run deleteVehicle for every playable soldier, the AI units will be removed. deleteVehicle unit1 will result in some very strange, and unwelcome, things happening. A safer way to delete unit1 if it is, or might be, inside a vehicle is: unassignVehicle unit1 unit1 setPos [0,0,0] deleteVehicle unit1 The line below works just fine for units that have been deleted. if (alive unit1) then {hint"He is alive"} else {hint"Oh no he's not"}

Bottom Section