Difference between revisions of "deleteVehicle"
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Revision as of 00:54, 2 December 2009
Notes
- Posted on August 3, 2006 - 14:30
- hardrock
- Notes from before the conversion:
If you run deleteVehicle for every playable soldier, the AI units will be removed.
deleteVehicle unit1
will result in some very strange, and unwelcome, things happening. A safer way to delete unit1 if it is, or might be, inside a vehicle is:unassignVehicle unit1
This is because you cannot call deleteVehicle on a unit (soldier) who's currently inside a Vehicle. The line below works just fine for units that have been deleted.
unit1 setPos [0,0,0]
deleteVehicle unit1if (alive unit1) then {hint"He is alive"} else {hint"Oh no he's not"}
- Posted on January 14, 2009 - 12:35
- Kronzky
- Units in vehicles cannot be deleted.
It doesn't matter whether it's the default crew (e.g. {driver car1}), or a unit that has been placed into a vehicle (e.g. {unit1 moveInCargo car1; deleteVehicle unit1}). In either case the unit will stay alive and visible in its position.
To circumvent this limitation, eject the unit first, before deleting it. - Posted on August 6, 2009 - 11:30
- Shuko
- In Arma 2 deleting units in vehicles work. Trigger with the code below will remove APC, crew and the group that is moveincargo'd.
{deletevehicle _x} foreach crew (thislist select 0); deletevehicle (thislist select 0);