Difference between revisions of "deleteVehicle"
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m (Text replace - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}} {{uc:{{PAGENAME}}}}") |
Killzone Kid (talk | contribs) (example) |
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− | |x1= < | + | |x1= <code>[[deleteVehicle]] _house1;</code> |= Example 1 |
+ | |x2= <code>{ | ||
+ | _x [[action]] ["Eject", car]; | ||
+ | } [[forEach]] [[crew]] car; | ||
+ | [[deleteVehicle]] car;</code> |= Example 1 | ||
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Revision as of 19:59, 30 July 2014
Hover & click on the images for descriptions
Description
- Description:
-
Deletes an object.
Only units inserted in the mission editor and units created during the game's progress can be deleted by this command. Island objects and player units cannot be removed.
Deleting a vehicle, which is still being accessed by a running script, can result in a CTD.
Syntax
Examples
- Example 1:
-
deleteVehicle _house1;
- Example 2:
-
{ _x action ["Eject", car]; } forEach crew car; deleteVehicle car;
Additional Information
- See also:
- createUnitcreateUnit arraycreateVehicle arraycreateVehicleLocalcreateVehicle
- Groups:
- Uncategorised
Notes
Notes
Bottom Section
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Operation Flashpoint: New Scripting Commands
- Command Group: Uncategorised
- Introduced with Operation Flashpoint version 1.34
- Commands utilizing global arguments
- Commands with global effects
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Unit Control
- Command Group: Object Manipulation