diag getTerrainHeight: Difference between revisions

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m (Text replacement - "Position3D" to "Position3D")
m (Text replacement - "Position2D" to "Position2D")
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|s1= [[diag_getTerrainHeight]]  positionWorld
|s1= [[diag_getTerrainHeight]]  positionWorld


|p1= positionWorld: [[Position2D]] or [[Position#Introduction|Position3D]] - Position in world coordinates either in [[Position2D]] or [[Position#Introduction|Position3D]]
|p1= positionWorld: [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] - Position in world coordinates either in [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]]


|r1= [[Number]] - Terrain height
|r1= [[Number]] - Terrain height

Revision as of 17:56, 5 January 2022

Hover & click on the images for description
Only available in Diagnostic branch(es).

Description

Description:
Returns terrain height at the specified location.
Unlike getTerrainHeightASL which returns the exact position's height, it returns the apex of the terrain polygon.
Groups:
Diagnostic

Syntax

Syntax:
diag_getTerrainHeight positionWorld
Parameters:
positionWorld: Position2D or Position3D - Position in world coordinates either in Position2D or Position3D
Return Value:
Number - Terrain height

Examples

Example 1:
private _h = diag_getTerrainHeight position player;

Additional Information

See also:
diag_setTerrainHeight

Notes

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