diag setTerrainHeight: Difference between revisions

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|descr= Changes the terrain height of the cell in which given position lies. This command is only available with [[Arma 3: Diagnostics Exe]].
|descr= Changes the terrain height of the cell in which given position lies. This command is only available with [[Arma 3: Diagnostics Exe]].
[[File:A3 diag setTerrainHeight.png|thumb|350px|See {{HashLink|#Example 1}} for the code]]
[[File:A3 diag setTerrainHeight.png|thumb|350px|See {{HashLink|#Example 1}} for the code]]
{{Feature|warning|This causes an instant CTD when ''position'' is out of the map! ({{ic|< 0}} and/or {{ic|> [[worldSize]]}})}}
{{Feature|warning|This causes an instant CTD when ''position'' is out of the map! ({{hl|< 0}} and/or {{hl|> [[worldSize]]}})}}
{{Feature|obsolete|This command is subject to be removed and replaced with: [[setTerrainHeight]]|arma3|2.10}}


|gr1= Diagnostic
|gr1= Diagnostic

Revision as of 18:03, 25 July 2022

Hover & click on the images for description
Only available in Diagnostic branch(es).

Description

Description:
Changes the terrain height of the cell in which given position lies. This command is only available with Arma 3: Diagnostics Exe.
See Example 1 for the code
This causes an instant CTD when position is out of the map! (< 0 and/or > worldSize)
🕖
The following information is obsolete as of Arma 3 v2.10. Reason: This command is subject to be removed and replaced with: setTerrainHeight
Groups:
Diagnostic

Syntax

Syntax:
position diag_setTerrainHeight height
Parameters:
position: Array in format Position
height: Number
Return Value:
Nothing

Examples

Example 1:
private _fnc_flattenTerrain = { params ["_start", "_a", "_b", "_h"]; for "_xStep" from 0 to _a do { for "_yStep" from 0 to _b do { _start vectorAdd [_xStep, _yStep, 0] diag_setTerrainHeight _h; }; }; }; private _desiredTerrainHeight = 150; [getPosWorld player, 50, 50, _desiredTerrainHeight] spawn _fnc_flattenTerrain;

Additional Information

See also:
diag_getTerrainHeight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note