dialog

From Bohemia Interactive Community
Revision as of 15:37, 7 April 2019 by Erentar (talk | contribs) (template:command argument fix)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Introduced with Operation Flashpoint: Resistance version 1.78
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint: Resistance
Version:
1.78

Description

Description:
Tests whether any user dialog is open.

Syntax

Syntax:
Boolean = dialog
Return Value:
Boolean - true if a dialog is open, false if not

Examples

Example 1:
if (!dialog) then {createDialog "Dialog1";};

Additional Information

Multiplayer:
-
See also:
displayCtrlcreateDisplaycreateDialogcloseDialogdisplayNullcontrolNullcreateDisplayctrlCreatedisplayParentDialog Control

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section