Difference between revisions of "diaryRecordNull"

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m (Text replacement - "\| *arma3 * \| +([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Text replacement - " |r1=[[" to " |r1= [[")
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|s1= [[diaryRecordNull]]
 
|s1= [[diaryRecordNull]]
  
|r1=[[Diary Record]]
+
|r1= [[Diary Record]]
  
 
|x1= <code>[[isNull]] [[diaryRecordNull]]; {{cc|true}}</code>
 
|x1= <code>[[isNull]] [[diaryRecordNull]]; {{cc|true}}</code>

Revision as of 22:36, 7 August 2021

Hover & click on the images for description

Description

Description:
A non-existent Diary Record. To compare non-existent objects use isNull or isEqualTo:
Groups:
BriefingVariables

Syntax

Syntax:
diaryRecordNull
Return Value:
Diary Record

Examples

Example 1:
isNull diaryRecordNull; // true
Example 2:
isNull (objNull createDiaryRecord ["Diary", ["Title", "Text"]]); // true - objNull cannot take diary records
Example 3:
str diaryRecordNull; // "No diary record"
Example 4:
private _diaryRecord = diaryRecordNull; if (damage player > 0.5) then { _diaryRecord = player createDiaryRecord ["Diary", ["Heal yourself", "Ask a medic"]]; }; if (not isNull _diaryRecord) then { hint "Diary record added."; };

Additional Information

See also:
objNullcontrolNulldisplayNullgrpNulllocationNulltaskNullteamMemberNullscriptNullconfigNulltypeNameisNull

Notes

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