displayRemoveEventHandler: Difference between revisions

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(seealso display should be Display)
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{{Command|= Comments
{{Command|Comments=
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| arma2 |= Game name
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|1.00|= Game version
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| Remove a given event handler from the given display. |= Description
| Remove a given event handler from the given display. |DESCRIPTION=
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| display '''displayRemoveEventHandler''' [handler name,id] |= Syntax
| display '''displayRemoveEventHandler''' [handler name,id] |SYNTAX=


|p1= display: [[Display]] |= PARAMETER1
|p1= display: [[Display]] |PARAMETER1=  


|p2= [handler name,id]: [[Array]] |= PARAMETER2
|p2= [handler name,id]: [[Array]] |PARAMETER2=  


|p3= |= PARAMETER3
|p3= |PARAMETER3=  


| Nothing |= RETURNVALUE
| Nothing |RETURNVALUE=  




|x1= <code>(example)</code>|= EXAMPLE1
|x1= <code>moduleName_keyDownEHId <nowiki>=</nowiki> ([[findDisplay]] 46) [[displayRemoveEventHandler]] ["keyDown",5];</code>|EXAMPLE1=  


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| [[disableSerialization]], [[Display]], [[displayAddEventHandler]], [[displayRemoveAllEventHandlers]] |= SEEALSO
| [[disableSerialization]], [[Display]], [[displayAddEventHandler]], [[displayRemoveAllEventHandlers]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
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<dl class="command_description">
<dd class="notedate">Posted on April 19, 2015 - 21:25 (UTC)</dd>
<dt class="note">[[User:IT07|IT07]]</dt>
<dd class="note">
If you for example used this code to add the eventHandler:
<code>_myEH = (findDisplay 46) displayAddEventHandler ["KeyDown", "hint str _this"];</code>
Then this would be the correct code to remove that eventHandler again:
<code>(findDisplay 46) displayRemoveEventHandler ["KeyDown", _myEH];</code>
</dd>
</dl>
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Revision as of 18:18, 19 September 2019

Hover & click on the images for description

Description

Description:
Remove a given event handler from the given display.
Groups:
Uncategorised

Syntax

Syntax:
display displayRemoveEventHandler [handler name,id]
Parameters:
display: Display
[handler name,id]: Array
Return Value:
Nothing

Examples

Example 1:
moduleName_keyDownEHId = (findDisplay 46) displayRemoveEventHandler ["keyDown",5];

Additional Information

See also:
disableSerializationDisplaydisplayAddEventHandlerdisplayRemoveAllEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on April 19, 2015 - 21:25 (UTC)
IT07
If you for example used this code to add the eventHandler: _myEH = (findDisplay 46) displayAddEventHandler ["KeyDown", "hint str _this"]; Then this would be the correct code to remove that eventHandler again: (findDisplay 46) displayRemoveEventHandler ["KeyDown", _myEH];