Difference between revisions of "displayRemoveEventHandler"

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m (fixed example (Command returns nothing) and formatted note)
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{{Command|= Comments
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{{Command|Comments=
 
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|1.00|= Game version
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| Remove a given event handler from the given display. |= Description
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| Remove a given event handler from the given display. |DESCRIPTION=
 
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| display '''displayRemoveEventHandler''' [handler name,id] |= Syntax
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| display '''displayRemoveEventHandler''' [handler name,id] |SYNTAX=
  
|p1= display: [[Display]] |= PARAMETER1
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|p1= display: [[Display]] |PARAMETER1=  
  
|p2= [handler name,id]: [[Array]] |= PARAMETER2
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|p2= [handler name,id]: [[Array]] |PARAMETER2=  
  
|p3= |= PARAMETER3
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|p3= |PARAMETER3=  
  
| Nothing |= RETURNVALUE
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| Nothing |RETURNVALUE=  
  
  
|x1= <code>(example)</code>|= EXAMPLE1
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|x1= <code>[[findDisplay]] 46 [[displayRemoveEventHandler]] ["keyDown",5];</code>|EXAMPLE1=  
  
 
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| [[disableSerialization]], [[Display]], [[displayAddEventHandler]], [[displayRemoveAllEventHandlers]] |= SEEALSO
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| [[disableSerialization]], [[Display]], [[displayAddEventHandler]], [[displayRemoveAllEventHandlers]] |SEEALSO=  
  
|  |= MPBEHAVIOUR
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|  |MPBEHAVIOUR=  
 
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<dd class="note">
 
<dd class="note">
 
If you for example used this code to add the eventHandler:
 
If you for example used this code to add the eventHandler:
<code>_myEH = (findDisplay 46) displayAddEventHandler ["KeyDown", "hint str _this"];</code>
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<code>_myEH = [[findDisplay]] 46 [[displayAddEventHandler]] ["KeyDown", "[[hint]] [[str]] [[_this]]"];</code>
 
Then this would be the correct code to remove that eventHandler again:
 
Then this would be the correct code to remove that eventHandler again:
<code>(findDisplay 46) displayRemoveEventHandler ["KeyDown", _myEH];</code>
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<code>[[findDisplay]] 46 [[displayRemoveEventHandler]] ["KeyDown", _myEH];</code>
 
 
Thank you BIS for explaining this "very clear and noob-friendly".... *COUGHS LOUD*
 
 
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<!-- DISCONTINUE Notes -->

Revision as of 14:30, 8 April 2020

Introduced with Arma 2 version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Remove a given event handler from the given display.

Syntax

Syntax:
display displayRemoveEventHandler [handler name,id]
Parameters:
display: Display
[handler name,id]: Array
Return Value:
Nothing

Examples

Example 1:
findDisplay 46 displayRemoveEventHandler ["keyDown",5];

Additional Information

See also:
disableSerializationDisplaydisplayAddEventHandlerdisplayRemoveAllEventHandlers

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Bottom Section

Posted on April 19, 2015 - 21:25 (UTC)
IT07
If you for example used this code to add the eventHandler: _myEH = findDisplay 46 displayAddEventHandler ["KeyDown", "hint str _this"]; Then this would be the correct code to remove that eventHandler again: findDisplay 46 displayRemoveEventHandler ["KeyDown", _myEH];