displayRemoveEventHandler: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma2 |Game name=
| arma2


|1.00|Game version=
|1.00
____________________________________________________________________________________________


| Remove a given event handler from the given display. |DESCRIPTION=
|gr1= GUI Control - Event Handlers
____________________________________________________________________________________________
|gr2= Event Handlers


| display '''displayRemoveEventHandler''' [handler name,id] |SYNTAX=
| Remove a given event handler from the given display.


|p1= display: [[Display]] |PARAMETER1=
| display '''displayRemoveEventHandler''' [handler name,id]


|p2= [handler name,id]: [[Array]] |PARAMETER2=
|p1= display: [[Display]]


|p3= |PARAMETER3=  
|p2= [handler name,id]: [[Array]]


| Nothing |RETURNVALUE=
| Nothing


|x1= <code>[[findDisplay]] 46 [[displayRemoveEventHandler]] ["keyDown",5];</code>


|x1= <code>moduleName_keyDownEHId <nowiki>=</nowiki> ([[findDisplay]] 46) [[displayRemoveEventHandler]] ["keyDown",5];</code>|EXAMPLE1=
|seealso= [[disableSerialization]], [[Display]], [[displayAddEventHandler]], [[displayRemoveAllEventHandlers]]
 
____________________________________________________________________________________________
 
| [[disableSerialization]], [[Display]], [[displayAddEventHandler]], [[displayRemoveAllEventHandlers]] |SEEALSO=
 
|  |MPBEHAVIOUR=
____________________________________________________________________________________________
}}
}}


<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>


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<!-- CONTINUE Notes -->
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<dd class="note">
<dd class="note">
If you for example used this code to add the eventHandler:
If you for example used this code to add the eventHandler:
<code>_myEH = (findDisplay 46) displayAddEventHandler ["KeyDown", "hint str _this"];</code>
<code>_myEH = [[findDisplay]] 46 [[displayAddEventHandler]] ["KeyDown", "[[hint]] [[str]] [[Magic Variables#this|_this]]"];</code>
Then this would be the correct code to remove that eventHandler again:
Then this would be the correct code to remove that eventHandler again:
<code>(findDisplay 46) displayRemoveEventHandler ["KeyDown", _myEH];</code>
<code>[[findDisplay]] 46 [[displayRemoveEventHandler]] ["KeyDown", _myEH];</code>
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->
<!-- DISCONTINUE Notes -->

Revision as of 14:18, 25 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
GUI Control - Event HandlersEvent Handlers

Syntax

Syntax:
Syntax needed
Parameters:
display: Display
[handler name,id]: Array
Return Value:
Return value needed

Examples

Example 1:
findDisplay 46 displayRemoveEventHandler ["keyDown",5];

Additional Information

See also:
disableSerializationDisplaydisplayAddEventHandlerdisplayRemoveAllEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 19, 2015 - 21:25 (UTC)
IT07
If you for example used this code to add the eventHandler: _myEH = findDisplay 46 displayAddEventHandler ["KeyDown", "hint str _this"]; Then this would be the correct code to remove that eventHandler again: findDisplay 46 displayRemoveEventHandler ["KeyDown", _myEH];