displayRemoveEventHandler: Difference between revisions

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{{Command
{{RV|type=command


| arma2
| arma2
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|p2= [handler name,id]: [[Array]]
|p2= [handler name,id]: [[Array]]
|p3=


| Nothing
| Nothing


|x1= <code>[[findDisplay]] 46 [[displayRemoveEventHandler]] ["keyDown",5];</code>
|x1= <code>[[findDisplay]] 46 [[displayRemoveEventHandler]] ["keyDown",5];</code>


 
|seealso= [[disableSerialization]], [[Display]], [[displayAddEventHandler]], [[displayRemoveAllEventHandlers]]
| [[disableSerialization]], [[Display]], [[displayAddEventHandler]], [[displayRemoveAllEventHandlers]]
 
|
}}
}}


<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>


{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
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<dd class="note">
<dd class="note">
If you for example used this code to add the eventHandler:
If you for example used this code to add the eventHandler:
<code>_myEH = [[findDisplay]] 46 [[displayAddEventHandler]] ["KeyDown", "[[hint]] [[str]] [[_this]]"];</code>
<code>_myEH = [[findDisplay]] 46 [[displayAddEventHandler]] ["KeyDown", "[[hint]] [[str]] [[Magic Variables#this|_this]]"];</code>
Then this would be the correct code to remove that eventHandler again:
Then this would be the correct code to remove that eventHandler again:
<code>[[findDisplay]] 46 [[displayRemoveEventHandler]] ["KeyDown", _myEH];</code>
<code>[[findDisplay]] 46 [[displayRemoveEventHandler]] ["KeyDown", _myEH];</code>

Revision as of 14:18, 25 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
GUI Control - Event HandlersEvent Handlers

Syntax

Syntax:
Syntax needed
Parameters:
display: Display
[handler name,id]: Array
Return Value:
Return value needed

Examples

Example 1:
findDisplay 46 displayRemoveEventHandler ["keyDown",5];

Additional Information

See also:
disableSerializationDisplaydisplayAddEventHandlerdisplayRemoveAllEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 19, 2015 - 21:25 (UTC)
IT07
If you for example used this code to add the eventHandler: _myEH = findDisplay 46 displayAddEventHandler ["KeyDown", "hint str _this"]; Then this would be the correct code to remove that eventHandler again: findDisplay 46 displayRemoveEventHandler ["KeyDown", _myEH];