displayRemoveEventHandler: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2 | | arma2 | ||
|1.00 | |1.00 | ||
| | |gr1= GUI Control - Event Handlers | ||
|gr2= Event Handlers | |||
| display | | Remove a given event handler from the given display. | ||
| | | display '''displayRemoveEventHandler''' [handler name,id] | ||
| | |p1= display: [[Display]] | ||
| | |p2= [handler name,id]: [[Array]] | ||
| Nothing | | Nothing | ||
|x1= <code>[[findDisplay]] 46 [[displayRemoveEventHandler]] ["keyDown",5];</code> | |||
| | |seealso= [[disableSerialization]], [[Display]], [[displayAddEventHandler]], [[displayRemoveAllEventHandlers]] | ||
}} | |||
| | {{GameCategory|arma2|Scripting Commands}} | ||
{{GameCategory|arma3|Scripting Commands}} | |||
| | {{GameCategory|tkoh|Scripting Commands}} | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | |||
}} | |||
< | <!-- CONTINUE Notes --> | ||
< | <dl class="command_description"> | ||
< | <dd class="notedate">Posted on April 19, 2015 - 21:25 (UTC)</dd> | ||
<dt class="note">[[User:IT07|IT07]]</dt> | |||
< | <dd class="note"> | ||
If you for example used this code to add the eventHandler: | |||
<code>_myEH = [[findDisplay]] 46 [[displayAddEventHandler]] ["KeyDown", "[[hint]] [[str]] [[Magic Variables#this|_this]]"];</code> | |||
Then this would be the correct code to remove that eventHandler again: | |||
<code>[[findDisplay]] 46 [[displayRemoveEventHandler]] ["KeyDown", _myEH];</code> | |||
</dd> | |||
</dl> | </dl> | ||
<!-- DISCONTINUE Notes --> | |||
< | |||
Revision as of 13:18, 25 February 2021
Description
- Description:
- Description needed
- Groups:
- GUI Control - Event HandlersEvent Handlers
Syntax
- Syntax:
- Syntax needed
- Parameters:
- display: Display
- [handler name,id]: Array
- Return Value:
- Return value needed
Examples
- Example 1:
findDisplay 46 displayRemoveEventHandler ["keyDown",5];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 19, 2015 - 21:25 (UTC)
- IT07
-
If you for example used this code to add the eventHandler:
_myEH = findDisplay 46 displayAddEventHandler ["KeyDown", "hint str _this"];
Then this would be the correct code to remove that eventHandler again:findDisplay 46 displayRemoveEventHandler ["KeyDown", _myEH];