Difference between revisions of "displayRemoveEventHandler"

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<dl class="command_description">
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<dd class="notedate">Posted on April 19, 2015 - 21:25 (UTC)</dd>
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<dt class="note">[[User:IT07|IT07]]</dt>
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<dd class="note">
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If you for example used this code to add the eventHandler:
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<code>_myEH = (findDisplay 46) displayAddEventHandler ["KeyDown", "hint str _this"];</code>
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Then this would be the correct code to remove that eventHandler again:
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<code>(findDisplay 46) displayRemoveEventHandler ["KeyDown", _myEH];</code>
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Thank you BIS for explaining this "very clear and noob-friendly".... *COUGHS LOUD*
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</dd>
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</dl>
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Revision as of 23:25, 19 April 2015

Introduced with Arma 2 version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Remove a given event handler from the given display.

Syntax

Syntax:
display displayRemoveEventHandler [handler name,id]
Parameters:
display: Display -
[handler name,id]: Array -
Return Value:
Nothing

Examples

Example:
Example needed

Additional Information

See also:
disableSerializationDisplaydisplayAddEventHandlerdisplayRemoveAllEventHandlers
Groups:
Uncategorised

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Bottom Section

Posted on April 19, 2015 - 21:25 (UTC)
IT07
If you for example used this code to add the eventHandler: _myEH = (findDisplay 46) displayAddEventHandler ["KeyDown", "hint str _this"]; Then this would be the correct code to remove that eventHandler again: (findDisplay 46) displayRemoveEventHandler ["KeyDown", _myEH]; Thank you BIS for explaining this "very clear and noob-friendly".... *COUGHS LOUD*