Difference between revisions of "displayRemoveEventHandler"

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{{Command|Comments=
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[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
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| arma2 |Game name=
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|1.00|Game version=
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|gr1= GUI Control |GROUP1=
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|gr2= Event Handlers |GROUP2=
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| Remove a given event handler from the given display. |DESCRIPTION=
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| display '''displayRemoveEventHandler''' [handler name,id] |SYNTAX=
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|p1= display: [[Display]] |PARAMETER1=
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|p2= [handler name,id]: [[Array]] |PARAMETER2=
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|p3= |PARAMETER3=
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| Nothing |RETURNVALUE=
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|x1= <code>[[findDisplay]] 46 [[displayRemoveEventHandler]] ["keyDown",5];</code>|EXAMPLE1=
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| [[disableSerialization]], [[Display]], [[displayAddEventHandler]], [[displayRemoveAllEventHandlers]] |SEEALSO=
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|  |MPBEHAVIOUR=
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<h3 style='display:none'>Notes</h3>
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<dl class='command_description'>
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<h3 style='display:none'>Bottom Section</h3>
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[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
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<dl class="command_description">
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<dd class="notedate">Posted on April 19, 2015 - 21:25 (UTC)</dd>
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<dt class="note">[[User:IT07|IT07]]</dt>
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<dd class="note">
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If you for example used this code to add the eventHandler:
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<code>_myEH = [[findDisplay]] 46 [[displayAddEventHandler]] ["KeyDown", "[[hint]] [[str]] [[_this]]"];</code>
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Then this would be the correct code to remove that eventHandler again:
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<code>[[findDisplay]] 46 [[displayRemoveEventHandler]] ["KeyDown", _myEH];</code>
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</dd>
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</dl>
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Latest revision as of 13:27, 25 September 2020

Introduced with Arma 2 version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Remove a given event handler from the given display.

Syntax

Syntax:
display displayRemoveEventHandler [handler name,id]
Parameters:
display: Display
[handler name,id]: Array
Return Value:
Nothing

Examples

Example 1:
findDisplay 46 displayRemoveEventHandler ["keyDown",5];

Additional Information

See also:
disableSerializationDisplaydisplayAddEventHandlerdisplayRemoveAllEventHandlers
Groups:
GUI ControlEvent Handlers

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Bottom Section

Posted on April 19, 2015 - 21:25 (UTC)
IT07
If you for example used this code to add the eventHandler: _myEH = findDisplay 46 displayAddEventHandler ["KeyDown", "hint str _this"]; Then this would be the correct code to remove that eventHandler again: findDisplay 46 displayRemoveEventHandler ["KeyDown", _myEH];