displayRemoveEventHandler: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Note edited. No need for sarcasm. This is community wiki, you don't like something you change it.)
No edit summary
 
(61 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| Remove a given event handler from the given display. |= Description
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| display '''displayRemoveEventHandler''' [handler name,id] |= Syntax
|game4= arma3
|version4= 0.50


|p1= display: [[Display]] - |= PARAMETER1
|gr1= GUI Control - Event Handlers


|p2= [handler name,id]: [[Array]] -  |= PARAMETER2
|gr2= Event Handlers


|p3= |= PARAMETER3
|descr= Remove a given event handler from the given display.


| Nothing |= RETURNVALUE
|s1= display [[displayRemoveEventHandler]]  [handlerType, id]


|p1= display: [[Display]]


|x1= <code>(example)</code>|= EXAMPLE1
|p2= handlerType: [[String]] - type of the event handler


____________________________________________________________________________________________
|p3= id: [[Number]] - index of the event handler


| [[disableSerialization]], [[Display]], [[displayAddEventHandler]], [[displayRemoveAllEventHandlers]] |= SEEALSO
|r1= [[Nothing]]


| |= MPBEHAVIOUR
|x1= <sqf>findDisplay 46 displayRemoveEventHandler ["keyDown",5];</sqf>
____________________________________________________________________________________________
 
|seealso= [[disableSerialization]] [[Display]] [[displayAddEventHandler]] [[displayRemoveAllEventHandlers]]
}}
}}


<h3 style='display:none'>Notes</h3>
<dl class="command_description">
<dl class='command_description'>
<!-- Note Section BEGIN -->
 
<!-- Note Section END -->
</dl>


<h3 style='display:none'>Bottom Section</h3>
<dt></dt>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
<dd class="notedate">Posted on 2015-04-19 - 21:25 (UTC)</dd>
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
<dt class="note">[[User:Nelis.75733126|Nelis.75733126]]</dt>
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]]
 
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on April 19, 2015 - 21:25 (UTC)</dd>
<dt class="note">[[User:IT07|IT07]]</dt>
<dd class="note">
<dd class="note">
If you for example used this code to add the eventHandler:
If you for example used this code to add the eventHandler:
<code>_myEH = (findDisplay 46) displayAddEventHandler ["KeyDown", "hint str _this"];</code>
<sqf>_myEH = findDisplay 46 displayAddEventHandler ["KeyDown", "hint str _this"];</sqf>
Then this would be the correct code to remove that eventHandler again:
Then later in that same script you can use the <sqf inline>_myEH</sqf> private variable to remove that same eventHandler again:
<code>(findDisplay 46) displayRemoveEventHandler ["KeyDown", _myEH];</code>
<sqf>findDisplay 46 displayRemoveEventHandler ["KeyDown", _myEH];</sqf>
( if obviously that private variable is known to the script environment you are referencing <sqf inline>_myEH</sqf> in )
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 20:04, 16 April 2024

Hover & click on the images for description

Description

Description:
Remove a given event handler from the given display.
Groups:
GUI Control - Event HandlersEvent Handlers

Syntax

Syntax:
display displayRemoveEventHandler [handlerType, id]
Parameters:
display: Display
handlerType: String - type of the event handler
id: Number - index of the event handler
Return Value:
Nothing

Examples

Example 1:
findDisplay 46 displayRemoveEventHandler ["keyDown",5];

Additional Information

See also:
disableSerialization Display displayAddEventHandler displayRemoveAllEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2015-04-19 - 21:25 (UTC)
Nelis.75733126
If you for example used this code to add the eventHandler:
_myEH = findDisplay 46 displayAddEventHandler ["KeyDown", "hint str _this"];
Then later in that same script you can use the _myEH private variable to remove that same eventHandler again:
findDisplay 46 displayRemoveEventHandler ["KeyDown", _myEH];
( if obviously that private variable is known to the script environment you are referencing _myEH in )