Difference between revisions of "distance"

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{{Command|= Comments
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{{Command|Comments=
 
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| ofp |= Game name
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| ofp |Game name=
  
|1.00|= Game version
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|1.00|Game version=
  
|arg= global |= Arguments in MP
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|arg= global |Multiplayer Arguments=
 
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| Returns the distance in meters between two objects or positions. |= Description
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| Returns a distance in meters between [[Object]]s, [[Position]]s or [[Location]]s.
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<br/><br/>{{Important | If positions are supplied as arguments, the coordinates are treated as [[PositionATL]] if over the land and as [[PositionASLW]] if over the sea. If [[Position2D]] is supplied, z is assumed 0. If you need distance between two [[Position3D]] coordinates, use [[vectorDistance]]}}
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<br><br>
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[[Image:distance2D.jpg|400px]]|DESCRIPTION=
 
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| obj1 or pos1 '''distance''' obj2 or pos2 |= Syntax
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| param1 '''distance''' param2 |SYNTAX=
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|p1= param1: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]] |PARAMETER1=
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|p2= param2: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]] |PARAMETER2=
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| [[Number]] -  Distance in meters or 1e10 if distance cannot be calculated |RETURNVALUE=
  
|p1= obj1 or pos1: [[Object]] or [[Array]] |= Parameter 1
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| s2= location1 '''distance''' location2 |SYNTAX2=
  
|p2= obj2 or pos2: [[Object]] or [[Array]] |= Parameter 2
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|p21= location1: [[Location]] or [[Array]] in format [[Position]] or [[Position2D]] |PARAMETER21=
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|p22=  location2: [[Location]] or [[Array]] in format [[Position]] or [[Position2D]] |PARAMETER2=
  
| [[Number]] -   
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| r2=[[Number]] -  Distance in meters or 1e10 if distance cannot be calculated |RETURNVALUE=
Distance in meters. |= Return value
 
 
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|x1= <code>?((player '''distance''' generator)<10) : player [[exec]] "activateGenerator.sqs"</code> |= Example 1
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|x1= <code>_meters = [[player]] [[distance]] _object;</code> |EXAMPLE1=
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|x2= <code>_meters = [[player]] [[distance]] [1,2,3];</code> |EXAMPLE2=
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|x3= <code>_meters = [1,2,3] [[distance]] [4,5,6];</code> |EXAMPLE3=
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|x4= <code>_meters = [[position]] [[player]] [[distance]] [[nearestLocation]] <nowiki>[</nowiki>[[position]] [[player]], "hill"];</code> |EXAMPLE5=4
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| |= See also
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| [[distanceSqr]], [[vectorDistance]], [[distance2D]] |SEEALSO=
  
 
}}
 
}}
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<!-- Note Section BEGIN -->
 
<!-- Note Section BEGIN -->
distance to position3D doesnt work with OFP, only objects
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<dd class="notedate">Posted on Feb 14, 2007 - 12:00
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<dt class="note">'''[[User:Sudden Death|Sudden Death]]'''<dd class="note">distance to position3D (array) doesnt work with OFP, only objects
  
 
Armed Assault:
 
Armed Assault:
position3D and object works
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position3D (array) and object works
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<dd class="notedate">Posted on Mar 10, 2010 - 12:00
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<dt class="note">'''[[User:Rommel|Rommel]]'''<dd class="note">This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math.
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<dd class="notedate">Posted on Aug 03, 2012 - 10:15
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<dt class="note">'''[[User:Ignoues01|Igneous01]]'''<dd class="note">If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie:
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player distance [0,0,200]
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will return 200, if the player is at this position at ground/sea level.
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<dd class="notedate">Posted on March 22, 2014
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<dt class="note">'''[[User:AgentRev01|AgentRev]]'''<dd class="note">When objects are supplied as arguments, distance is calculated from their model center (object modelToWorld [0,0,0]), and not the position returned by getPos/ATL/ASL.<br/>
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However, this is not relevant for units, as their model center matches their world position.
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<!-- Note Section END -->
 
<!-- Note Section END -->
 
</dl>
 
</dl>
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[[Category:Scripting Commands|DISTANCE]]
 
[[Category:Scripting Commands|DISTANCE]]
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[[Category:Scripting Commands OFP 1.99|DISTANCE]]
 
[[Category:Scripting Commands OFP 1.96|DISTANCE]]
 
[[Category:Scripting Commands OFP 1.96|DISTANCE]]
 
[[Category:Scripting Commands OFP 1.46|DISTANCE]]
 
[[Category:Scripting Commands OFP 1.46|DISTANCE]]
 
[[Category:Scripting Commands ArmA|DISTANCE]]
 
[[Category:Scripting Commands ArmA|DISTANCE]]
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[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 03:47, 10 January 2020

Template:Command

Notes

Posted on Feb 14, 2007 - 12:00
Sudden Death
distance to position3D (array) doesnt work with OFP, only objects Armed Assault: position3D (array) and object works
Posted on Mar 10, 2010 - 12:00
Rommel
This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math.
Posted on Aug 03, 2012 - 10:15
Igneous01
If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie: player distance [0,0,200] will return 200, if the player is at this position at ground/sea level.
Posted on March 22, 2014
AgentRev
When objects are supplied as arguments, distance is calculated from their model center (object modelToWorld [0,0,0]), and not the position returned by getPos/ATL/ASL.
However, this is not relevant for units, as their model center matches their world position.

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