Difference between revisions of "distance"

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| var1 '''distance''' var2 |= Syntax
+
| param1 '''distance''' param2 |= Syntax
  
|p1= var1: [[Object]], [[Location]] (since VBS2 1.24) or [[Array]]-format [[Position]] |= Parameter 1
+
|p1= param1: [[Object]], [[Location]] (since VBS2 1.24) or [[Array]]-format [[Position]] |= Parameter 1
|p2= var2 or pos2: [[Object]], [[Location]] (since VBS2 1.24) or [[Array]]-format [[Position]] |= Parameter 2
+
|p2= param2: [[Object]], [[Location]] (since VBS2 1.24) or [[Array]]-format [[Position]] |= Parameter 2
  
 
| [[Number]] -  Distance in meters. |= Return value
 
| [[Number]] -  Distance in meters. |= Return value

Revision as of 17:49, 14 February 2014

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Notes

Posted on Feb 14, 2007 - 12:00
Sudden Death
distance to position3D (array) doesnt work with OFP, only objects Armed Assault: position3D (array) and object works
Posted on Mar 10, 2010 - 12:00
Rommel
This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math.
Posted on Aug 03, 2012 - 10:15
Igneous01
If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie: player distance [0,0,200] will return 200, if the player is at this position at ground/sea level.

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