# Difference between revisions of "distance"

1.00
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### Description

Description:
Returns a distance in meters between Objects, Positions or Locations.

NOTE: If positions are supplied as arguments, the coordinates are treated as PositionATL if over the land and as PositionASLW if over the sea. If 2D position is supplied, z is assumed 0.

### Syntax

Syntax:
param1 distance param2
Parameters:
param1: Object or Array in format Position or Position2D
param2: Object or Array in format Position or Position2D
Return Value:
Number - Distance in meters or 1e10 if distance cannot be calculated

### Alternative Syntax

Syntax:
location1 distance location2
Parameters:
location1: Location or Array in format Position or Position2D
location2: Location or Array in format Position or Position2D
Return Value:
Number - Distance in meters or 1e10 if distance cannot be calculated

### Examples

Example 1:
`_meters = player distance _object;`
Example 2:
`_meters = player distance [1,2,3];`
Example 3:
`_meters = [1,2,3] distance [4,5,6];`
Example 4:
`_meters = position player distance nearestLocation [position player, "hill"];`

distanceSqrvectorDistancedistance2D

### Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.
Posted on Feb 14, 2007 - 12:00
Sudden Death
distance to position3D (array) doesnt work with OFP, only objects Armed Assault: position3D (array) and object works
Posted on Mar 10, 2010 - 12:00
Rommel
This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math.
Posted on Aug 03, 2012 - 10:15
Igneous01
If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie: player distance [0,0,200] will return 200, if the player is at this position at ground/sea level.
Posted on March 22, 2014
AgentRev
When objects are supplied as arguments, distance is calculated from their model center (object modelToWorld [0,0,0]), and not the position returned by getPos/ATL/ASL.
However, this is not relevant for units, as their model center matches their world position.