Difference between revisions of "distance"
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Killzone Kid (talk | contribs) (clarification added) |
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| Returns the distance in meters between two [[Object]]s, [[Position]]s or (since VBS2 1.24) [[Location]]s. | | Returns the distance in meters between two [[Object]]s, [[Position]]s or (since VBS2 1.24) [[Location]]s. | ||
− | <br/><br/>'''NOTE:''' If positions are supplied as arguments, the coordinates are treated as [[PositionATL]] if over land and as [[PositionASLW]] if over sea.|= Description | + | <br/><br/>'''NOTE:''' If positions are supplied as arguments, the coordinates are treated as [[PositionATL]] if over the land and as [[PositionASLW]] if over the sea.|= Description |
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Revision as of 16:46, 14 February 2014
Notes
- Posted on Feb 14, 2007 - 12:00
- Sudden Death
- distance to position3D (array) doesnt work with OFP, only objects Armed Assault: position3D (array) and object works
- Posted on Mar 10, 2010 - 12:00
- Rommel
- This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math.
- Posted on Aug 03, 2012 - 10:15
- Igneous01
- If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie: player distance [0,0,200] will return 200, if the player is at this position at ground/sea level.