Difference between revisions of "distance"

From Bohemia Interactive Community
Jump to navigation Jump to search
Line 14: Line 14:
| var1 '''distance''' var2 |= Syntax
| param1 '''distance''' param2 |= Syntax
|p1= var1: [[Object]], [[Location]] (since VBS2 1.24) or [[Array]]-format [[Position]] |= Parameter 1
|p1= param1: [[Object]], [[Location]] (since VBS2 1.24) or [[Array]]-format [[Position]] |= Parameter 1
|p2= var2 or pos2: [[Object]], [[Location]] (since VBS2 1.24) or [[Array]]-format [[Position]] |= Parameter 2
|p2= param2: [[Object]], [[Location]] (since VBS2 1.24) or [[Array]]-format [[Position]] |= Parameter 2
| [[Number]] -  Distance in meters. |= Return value
| [[Number]] -  Distance in meters. |= Return value

Revision as of 17:49, 14 February 2014

Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command don't have to be local to the client the command is executed on
Hover & click on the images for descriptions


Returns the distance in meters between two Objects, Positions or (since VBS2 1.24) Locations.

NOTE: If positions are supplied as arguments, the coordinates are treated as PositionATL if over the land and as PositionASLW if over the sea.


param1 distance param2
param1: Object, Location (since VBS2 1.24) or Array-format Position
param2: Object, Location (since VBS2 1.24) or Array-format Position
Return Value:
Number - Distance in meters.


Example 1:
_meters=player distance _object
Example 2:
_meters=player distance [1,2,3]
Example 3:
_meters=[1,2,3] distance player
Example 5:
_meters=[1,2,3] distance [4,5,6]

Additional Information

See also:


Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.


Posted on Feb 14, 2007 - 12:00
Sudden Death
distance to position3D (array) doesnt work with OFP, only objects Armed Assault: position3D (array) and object works
Posted on Mar 10, 2010 - 12:00
This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math.
Posted on Aug 03, 2012 - 10:15
If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie: player distance [0,0,200] will return 200, if the player is at this position at ground/sea level.

Bottom Section