Difference between revisions of "distance"

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(Added note about model center)
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player distance [0,0,200]
 
player distance [0,0,200]
 
will return 200, if the player is at this position at ground/sea level.
 
will return 200, if the player is at this position at ground/sea level.
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<dd class="notedate">Posted on March 22, 2014
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<dt class="note">'''[[User:AgentRev01|AgentRev]]'''<dd class="note">When objects are supplied as arguments, distance is calculated from their model center (object modelToWorld [0,0,0]), and not the position returned by getPos/ATL/ASL.<br/>
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However, this is not relevant for units, as their model center matches their world position.
  
 
<!-- Note Section END -->
 
<!-- Note Section END -->

Revision as of 03:52, 23 March 2014

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Notes

Posted on Feb 14, 2007 - 12:00
Sudden Death
distance to position3D (array) doesnt work with OFP, only objects Armed Assault: position3D (array) and object works
Posted on Mar 10, 2010 - 12:00
Rommel
This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math.
Posted on Aug 03, 2012 - 10:15
Igneous01
If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie: player distance [0,0,200] will return 200, if the player is at this position at ground/sea level.
Posted on March 22, 2014
AgentRev
When objects are supplied as arguments, distance is calculated from their model center (object modelToWorld [0,0,0]), and not the position returned by getPos/ATL/ASL.
However, this is not relevant for units, as their model center matches their world position.

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