distance: Difference between revisions

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| Returns the distance in meters between two [[Object]]s, [[Position]]s or [[Location]]s.
| Returns the distance in meters between two [[Object]]s, [[Position]]s or [[Location]]s.


<br/><br/>'''NOTE:''' If positions are supplied as arguments, the coordinates are treated as [[PositionATL]] if over the land and as [[PositionASLW]] if over the sea. If 2D position is supplied, z is assumed 0.|= Description
<br/><br/>'''NOTE:''' If positions are supplied as arguments, the coordinates are treated as [[PositionATL]] if over the land and as [[PositionASLW]] if over the sea. If 2D position is supplied, z is assumed 0.
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[[Image:distance2D.jpg|400px]]|= Description
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Revision as of 11:25, 13 July 2015

Hover & click on the images for description

Description

Description:
Returns the distance in meters between two Objects, Positions or Locations.

NOTE: If positions are supplied as arguments, the coordinates are treated as PositionATL if over the land and as PositionASLW if over the sea. If 2D position is supplied, z is assumed 0.

distance2D.jpg
Groups:
Uncategorised

Syntax

Syntax:
param1 distance param2
Parameters:
param1: Object, Location or Array-format Position
param2: Object, Location or Array-format Position
Return Value:
Number - Distance in meters or 1e10 if distance cannot be calculated

Examples

Example 1:
_meters=player distance _object
Example 2:
_meters=player distance [1,2,3]
Example 3:
_meters=[1,2,3] distance player
Example 5:
_meters=[1,2,3] distance [4,5,6]

Additional Information

See also:
distanceSqrvectorDistancedistance2D

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on Feb 14, 2007 - 12:00
Sudden Death
distance to position3D (array) doesnt work with OFP, only objects Armed Assault: position3D (array) and object works
Posted on Mar 10, 2010 - 12:00
Rommel
This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math.
Posted on Aug 03, 2012 - 10:15
Igneous01
If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie: player distance [0,0,200] will return 200, if the player is at this position at ground/sea level.
Posted on March 22, 2014
AgentRev
When objects are supplied as arguments, distance is calculated from their model center (object modelToWorld [0,0,0]), and not the position returned by getPos/ATL/ASL.
However, this is not relevant for units, as their model center matches their world position.

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