distance

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Description

Description:
Returns a distance in meters between Objects, Positions or Locations.

If positions are supplied as arguments, the coordinates are treated as PositionATL if over the land and as PositionASLW if over the sea. If Position2D is supplied, z is assumed 0. If you need distance between two Position3D coordinates, use vectorDistance



distance2D.jpg
Groups:
Uncategorised

Syntax

Syntax:
param1 distance param2
Parameters:
param1: Object or Array in format PositionAGL or Position2D
param2: Object or Array in format PositionAGL or Position2D
Return Value:
Number - Distance in meters or 1e10 if distance cannot be calculated

Alternative Syntax

Syntax:
location1 distance location2
Parameters:
location1: Location or Array in format Position or Position2D
location2: Location or Array in format Position or Position2D
Return Value:
Number - Distance in meters or 1e10 if distance cannot be calculated

Examples

Example 1:
_meters = player distance _object;
Example 2:
_meters = player distance [1,2,3];
Example 3:
_meters = [1,2,3] distance [4,5,6];
Example 4:
_meters = position player distance nearestLocation [position player, "hill"];

Additional Information

See also:
distanceSqrvectorDistancedistance2D

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

Posted on Feb 14, 2007 - 12:00
Sudden Death
distance to position3D (array) doesnt work with OFP, only objects Armed Assault: position3D (array) and object works
Posted on Mar 10, 2010 - 12:00
Rommel
This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math.
Posted on Aug 03, 2012 - 10:15
Igneous01
If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie: player distance [0,0,200] will return 200, if the player is at this position at ground/sea level.
Posted on March 22, 2014
AgentRev
When objects are supplied as arguments, distance is calculated from their model center (object modelToWorld [0,0,0]), and not the position returned by getPos/ATL/ASL.
However, this is not relevant for units, as their model center matches their world position.

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