From Bohemia Interactive Community
Revision as of 11:23, 13 July 2015 by Killzone Kid (talk | contribs) (see also)
Jump to navigation Jump to search
Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command don't have to be local to the client the command is executed on
Hover & click on the images for descriptions


Returns the distance in meters between two Objects, Positions or Locations.

NOTE: If positions are supplied as arguments, the coordinates are treated as PositionATL if over the land and as PositionASLW if over the sea. If 2D position is supplied, z is assumed 0.


param1 distance param2
param1: Object, Location or Array-format Position
param2: Object, Location or Array-format Position
Return Value:
Number - Distance in meters or 1e10 if distance cannot be calculated


Example 1:
_meters=player distance _object
Example 2:
_meters=player distance [1,2,3]
Example 3:
_meters=[1,2,3] distance player
Example 5:
_meters=[1,2,3] distance [4,5,6]

Additional Information

See also:


Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.


Posted on Feb 14, 2007 - 12:00
Sudden Death
distance to position3D (array) doesnt work with OFP, only objects Armed Assault: position3D (array) and object works
Posted on Mar 10, 2010 - 12:00
This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math.
Posted on Aug 03, 2012 - 10:15
If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie: player distance [0,0,200] will return 200, if the player is at this position at ground/sea level.
Posted on March 22, 2014
When objects are supplied as arguments, distance is calculated from their model center (object modelToWorld [0,0,0]), and not the position returned by getPos/ATL/ASL.
However, this is not relevant for units, as their model center matches their world position.

Bottom Section