distance

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Revision as of 16:46, 14 February 2014 by Killzone Kid (talk | contribs) (clarification added)
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Notes

Posted on Feb 14, 2007 - 12:00
Sudden Death
distance to position3D (array) doesnt work with OFP, only objects Armed Assault: position3D (array) and object works
Posted on Mar 10, 2010 - 12:00
Rommel
This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math.
Posted on Aug 03, 2012 - 10:15
Igneous01
If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie: player distance [0,0,200] will return 200, if the player is at this position at ground/sea level.

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