doMove: Difference between revisions

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{{Command|= Comments
{{Command|Comments=
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| ofp |= Game name
| ofp |Game name=


|1.00|= Game version
|1.00|Game version=


|arg= global |= Arguments in MP
|arg= local |Multiplayer Arguments=


|eff= global |= Effects in MP
|eff= global |Multiplayer Effects=
 
|gr1= Unit Control |GROUP1=
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| Order the given unit(s) to move to the given position (without radio messages). |= Description
| Order the given unit(s) to move to the given position (without radio messages). After reaching his destination, the unit will immediately return to formation (if in a group); or order his group to form around his new position (if a group leader). Use [[doStop]] to stop units returning to formation. |DESCRIPTION=
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| unit '''doMove''' position |= Syntax
| unit(s) '''doMove''' position |SYNTAX=


|p1= unit: [[Object]] or [[Array]] |= Parameter 1
|p1= unit(s): [[Object]] or [[Array]] |PARAMETER1=


|p2= position: [[Array]] (format [[Position]])|= Parameter 2
|p2= position: [[Array]] - format [[Position]]|PARAMETER2=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|x1= <pre>soldier1 doMove (position "Marker1")</pre> |= Example 1
|x1= <code>_soldier1 [[doMove]] ([[position]] _officer);</code> |EXAMPLE1=
|x2= <code>this [[doMove]] ([[getMarkerPos]] "Marker1");</code> |EXAMPLE2=
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| [[commandMove]] |= See also
| [[commandMove]], [[setDestination]], [[moveTo]], [[move]], [[addWaypoint]] |SEEALSO=


}}
}}
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<h3 style="display:none">Notes</h3>
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
This command is only useful if the unit is to less than 100 meters of the Object. [Praxtor]
 
<dd class="notedate">Posted on February 9, 2008
<dt class="note">[[User:Kronzky|Kronzky]]
<dd class="note">
If doMove is to be used in conjunction with waypoint behavior commands (e.g. [[setSpeedMode]]), then those have to be issued ''after'' the move command to have an effect. Otherwise the move will be done with the default settings.
 
 
<dd class="notedate">Posted on February 3, 2009
<dt class="note">[[User:General_Barron|General Barron]]
<dd class="note">
If a unit is part of a group, and is not the leader, the unit will fall back into formation soon after the domove is completed. This does not happen for units that are in a group alone (because they are their own leader).
There is no single command to get a unit to move to a position and stay there. The best way to do this is to issue a domove, then wait for the unit to reach his destination, then disable his movement AI. VBS2 users can use the [[fn_vbs_doMoveEx_(VBS2)|fn_vbs_doMoveEx]] function.
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>


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[[Category:Scripting Commands|DOMOVE]]
[[Category:Scripting Commands|DOMOVE]]
[[Category:Scripting Commands OFP 1.99|DOMOVE]]
[[Category:Scripting Commands OFP 1.96|DOMOVE]]
[[Category:Scripting Commands OFP 1.96|DOMOVE]]
[[Category:Scripting Commands OFP 1.46|DOMOVE]]
[[Category:Scripting Commands OFP 1.46|DOMOVE]]
[[Category:Scripting Commands ArmA|DOMOVE]]
[[Category:Scripting Commands Armed Assault|DOMOVE]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 13:20, 25 September 2020

Hover & click on the images for description

Description

Description:
Order the given unit(s) to move to the given position (without radio messages). After reaching his destination, the unit will immediately return to formation (if in a group); or order his group to form around his new position (if a group leader). Use doStop to stop units returning to formation.
Groups:
Unit Control

Syntax

Syntax:
unit(s) doMove position
Parameters:
unit(s): Object or Array
position: Array - format Position
Return Value:
Nothing

Examples

Example 1:
_soldier1 doMove (position _officer);
Example 2:
this doMove (getMarkerPos "Marker1");

Additional Information

See also:
commandMovesetDestinationmoveTomoveaddWaypoint

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on February 9, 2008
Kronzky
If doMove is to be used in conjunction with waypoint behavior commands (e.g. setSpeedMode), then those have to be issued after the move command to have an effect. Otherwise the move will be done with the default settings.
Posted on February 3, 2009
General Barron
If a unit is part of a group, and is not the leader, the unit will fall back into formation soon after the domove is completed. This does not happen for units that are in a group alone (because they are their own leader). There is no single command to get a unit to move to a position and stay there. The best way to do this is to issue a domove, then wait for the unit to reach his destination, then disable his movement AI. VBS2 users can use the fn_vbs_doMoveEx function.

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