doMove: Difference between revisions

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m (corr. see also)
m (removed link to vbs function in note)
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{{Command|= Comments
{{Command|Comments=
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| ofp |= Game name
| ofp |Game name=


|1.00|= Game version
|1.00|Game version=


|arg= local |= Arguments in MP
|arg= local |Multiplayer Arguments=


|eff= global |= Effects in MP
|eff= global |Multiplayer Effects=
 
|gr1= Unit Control |GROUP1=
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| Order the given unit(s) to move to the given position (without radio messages). After reaching his destination, the unit will immediately return to formation (if in a group); or order his group to form around his new position (if a group leader). |= Description
| Order the given unit(s) to move to the given position (without radio messages). After reaching his destination, the unit will immediately return to formation (if in a group); or order his group to form around his new position (if a group leader). Use [[doStop]] to stop units returning to formation. |DESCRIPTION=
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| unit(s) '''doMove''' position |= Syntax
| unit(s) '''doMove''' position |SYNTAX=


|p1= unit(s): [[Object]] or [[Array]] |= Parameter 1
|p1= unit(s): [[Object]] or [[Array]] |PARAMETER1=


|p2= position: [[Array]] - format [[Position]]|= Parameter 2
|p2= position: [[Array]] - format [[Position]]|PARAMETER2=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|x1= <pre>_soldier1 doMove (position officer)</pre> |= Example 1
|x1= <code>_soldier1 [[doMove]] ([[position]] _officer);</code> |EXAMPLE1=
|x2= <pre>this doMove (getMarkerPos "Marker1")</pre> |= Example 2
|x2= <code>this [[doMove]] ([[getMarkerPos]] "Marker1");</code> |EXAMPLE2=
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| [[commandMove]], [[setDestination]], [[moveTo]], [[move]], [[addWaypoint]], [[fn_vbs_doMoveEx_(VBS2)|fn_vbs_doMoveEx]], [[setExactMovement_(VBS2)|setExactMovement (VBS2)]], [[getExactMovement_(VBS2)|getExactMovement (VBS2)]] |= See also
| [[commandMove]], [[setDestination]], [[moveTo]], [[move]], [[addWaypoint]] |SEEALSO=


}}
}}
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<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on February 9, 2008</dd>
<dd class="notedate">Posted on February 9, 2008
<dt class="note">'''[[User:Kronzky|Kronzky]]'''</dt>
<dt class="note">[[User:Kronzky|Kronzky]]
<dd class="note">
<dd class="note">
If doMove is to be used in conjunction with waypoint behavior commands (e.g. [[setSpeedMode]]), then those have to be issued ''after'' the move command to have an effect. Otherwise the move will be done with the default settings.
If doMove is to be used in conjunction with waypoint behavior commands (e.g. [[setSpeedMode]]), then those have to be issued ''after'' the move command to have an effect. Otherwise the move will be done with the default settings.
</dd>


<dd class="notedate">Posted on February 3, 2009</dd>
 
<dt class="note">'''[[User:General_Barron|General Barron]]'''</dt>
<dd class="notedate">Posted on February 3, 2009
<dt class="note">[[User:General_Barron|General Barron]]
<dd class="note">
<dd class="note">
If a unit is part of a group, and is not the leader, the unit will fall back into formation soon after the domove is completed. This does not happen for units that are in a group alone (because they are their own leader).
If a unit is part of a group, and is not the leader, the unit will fall back into formation soon after the domove is completed. This does not happen for units that are in a group alone (because they are their own leader).
 
There is no single command to get a unit to move to a position and stay there. The best way to do this is to issue a domove, then wait for the unit to reach his destination, then disable his movement AI.  
There is no single command to get a unit to move to a position and stay there. The best way to do this is to issue a domove, then wait for the unit to reach his destination, then disable his movement AI. VBS2 users can use the [[fn_vbs_doMoveEx_(VBS2)|fn_vbs_doMoveEx]] function.
</dd>
 
 
<!-- Note Section END -->
 


</dl>
</dl>
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[[Category:Scripting Commands|DOMOVE]]
[[Category:Scripting Commands|DOMOVE]]
[[Category:Scripting Commands OFP 1.99|DOMOVE]]
[[Category:Scripting Commands OFP 1.96|DOMOVE]]
[[Category:Scripting Commands OFP 1.96|DOMOVE]]
[[Category:Scripting Commands OFP 1.46|DOMOVE]]
[[Category:Scripting Commands OFP 1.46|DOMOVE]]
[[Category:Scripting Commands ArmA|DOMOVE]]
{{GameCategory|arma1|Scripting Commands}}
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma2|Scripting Commands}}
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 17:08, 12 January 2021

Hover & click on the images for description

Description

Description:
Order the given unit(s) to move to the given position (without radio messages). After reaching his destination, the unit will immediately return to formation (if in a group); or order his group to form around his new position (if a group leader). Use doStop to stop units returning to formation.
Groups:
Unit Control

Syntax

Syntax:
unit(s) doMove position
Parameters:
unit(s): Object or Array
position: Array - format Position
Return Value:
Nothing

Examples

Example 1:
_soldier1 doMove (position _officer);
Example 2:
this doMove (getMarkerPos "Marker1");

Additional Information

See also:
commandMovesetDestinationmoveTomoveaddWaypoint

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on February 9, 2008
Kronzky
If doMove is to be used in conjunction with waypoint behavior commands (e.g. setSpeedMode), then those have to be issued after the move command to have an effect. Otherwise the move will be done with the default settings.
Posted on February 3, 2009
General Barron
If a unit is part of a group, and is not the leader, the unit will fall back into formation soon after the domove is completed. This does not happen for units that are in a group alone (because they are their own leader). There is no single command to get a unit to move to a position and stay there. The best way to do this is to issue a domove, then wait for the unit to reach his destination, then disable his movement AI.

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