Difference between revisions of "doMove"

From Bohemia Interactive Community
Jump to navigation Jump to search
Line 32: Line 32:
 
<h3 style="display:none">Notes</h3>
 
<h3 style="display:none">Notes</h3>
 
<dl class="command_description">
 
<dl class="command_description">
 +
 
<!-- Note Section BEGIN -->
 
<!-- Note Section BEGIN -->
This command is only useful if the unit is to less than 100 meters of the Object. Because more than 100 meters don´t work. [Praxtor]
+
 
 +
<dd class="notedate">Posted on July 3, 2007 - 14:32</dd>
 +
<dt class="note">'''[[User:Praxtor|Praxtor]]'''</dt><dd class="note">''Notes from before the conversion:''
 +
 
 +
If the distance between the Object and the Ia is more than 100 Meters, the command dont work, the Ia stay stoped.
 +
</dd>
 +
 
 
<!-- Note Section END -->
 
<!-- Note Section END -->
 +
 +
 
</dl>
 
</dl>
  

Revision as of 08:25, 9 June 2007

Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Order the given unit(s) to move to the given position (without radio messages).

Syntax

Syntax:
unit doMove position
Parameters:
unit: Object or Array
position: Array (format Position)
Return Value:
Nothing

Examples

Example 1:
soldier1 doMove (position "Marker1")

Additional Information

Multiplayer:
-
See also:
commandMove

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on July 3, 2007 - 14:32
Praxtor
Notes from before the conversion: If the distance between the Object and the Ia is more than 100 Meters, the command dont work, the Ia stay stoped.

Bottom Section