Difference between revisions of "doMove"

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[[Category:Scripting Commands|DOMOVE]]
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{{Command|Comments=
[[Category:Scripting Commands OFP 1.96|DOMOVE]]
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____________________________________________________________________________________________
[[Category:Scripting Commands OFP 1.46|DOMOVE]]
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[[Category:Scripting Commands ArmA|DOMOVE]]
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| ofp |Game name=
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|1.00|Game version=
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|arg= local |Multiplayer Arguments=
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|eff= global |Multiplayer Effects=
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|gr1= Unit Control |GROUP1=
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____________________________________________________________________________________________
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| Order the given unit(s) to move to the given position (without radio messages). After reaching his destination, the unit will immediately return to formation (if in a group); or order his group to form around his new position (if a group leader). Use [[doStop]] to stop units returning to formation. |DESCRIPTION=
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____________________________________________________________________________________________
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| unit(s) '''doMove''' position |SYNTAX=
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|p1= unit(s): [[Object]] or [[Array]] |PARAMETER1=
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|p2= position: [[Array]] - format [[Position]]|PARAMETER2=
  
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| [[Nothing]] |RETURNVALUE=
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____________________________________________________________________________________________
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|x1= <code>_soldier1 [[doMove]] ([[position]] _officer);</code> |EXAMPLE1=
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|x2= <code>this [[doMove]] ([[getMarkerPos]] "Marker1");</code> |EXAMPLE2=
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____________________________________________________________________________________________
  
<h2 style="color:#000066">'''doMove ''postion'''''</h2>
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| [[commandMove]], [[setDestination]], [[moveTo]], [[move]], [[addWaypoint]] |SEEALSO=
  
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}}
  
'''Operand types:'''
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<h3 style="display:none">Notes</h3>
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<dl class="command_description">
  
'''position:''' [[Array]]
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<!-- Note Section BEGIN -->
  
'''Type of returned value:'''
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<dd class="notedate">Posted on February 9, 2008
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<dt class="note">[[User:Kronzky|Kronzky]]
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<dd class="note">
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If doMove is to be used in conjunction with waypoint behavior commands (e.g. [[setSpeedMode]]), then those have to be issued ''after'' the move command to have an effect. Otherwise the move will be done with the default settings.
  
[[Nothing]]
 
  
'''Description:'''
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<dd class="notedate">Posted on February 3, 2009
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<dt class="note">[[User:General_Barron|General Barron]]
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<dd class="note">
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If a unit is part of a group, and is not the leader, the unit will fall back into formation soon after the domove is completed. This does not happen for units that are in a group alone (because they are their own leader).
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There is no single command to get a unit to move to a position and stay there. The best way to do this is to issue a domove, then wait for the unit to reach his destination, then disable his movement AI. VBS2 users can use the [[fn_vbs_doMoveEx_(VBS2)|fn_vbs_doMoveEx]] function.
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<!-- Note Section END -->
  
Order unit to move to given position (format [[Position]]) (silent).
 
  
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</dl>
  
'''Example:'''
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<h3 style="display:none">Bottom Section</h3>
  
soldierOne '''doMove''' [[getMarkerPos]] "MarkerMoveOne"
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[[Category:Scripting Commands|DOMOVE]]
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[[Category:Scripting Commands OFP 1.99|DOMOVE]]
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[[Category:Scripting Commands OFP 1.96|DOMOVE]]
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[[Category:Scripting Commands OFP 1.46|DOMOVE]]
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[[Category:Scripting Commands Armed Assault|DOMOVE]]
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[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 12:20, 25 September 2020

Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network
Hover & click on the images for descriptions

Description

Description:
Order the given unit(s) to move to the given position (without radio messages). After reaching his destination, the unit will immediately return to formation (if in a group); or order his group to form around his new position (if a group leader). Use doStop to stop units returning to formation.

Syntax

Syntax:
unit(s) doMove position
Parameters:
unit(s): Object or Array
position: Array - format Position
Return Value:
Nothing

Examples

Example 1:
_soldier1 doMove (position _officer);
Example 2:
this doMove (getMarkerPos "Marker1");

Additional Information

See also:
commandMovesetDestinationmoveTomoveaddWaypoint
Groups:
Unit Control

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Posted on February 9, 2008
Kronzky
If doMove is to be used in conjunction with waypoint behavior commands (e.g. setSpeedMode), then those have to be issued after the move command to have an effect. Otherwise the move will be done with the default settings.
Posted on February 3, 2009
General Barron
If a unit is part of a group, and is not the leader, the unit will fall back into formation soon after the domove is completed. This does not happen for units that are in a group alone (because they are their own leader). There is no single command to get a unit to move to a position and stay there. The best way to do this is to issue a domove, then wait for the unit to reach his destination, then disable his movement AI. VBS2 users can use the fn_vbs_doMoveEx function.

Bottom Section